Meteoroid Control

With the Advent's Meteoroid Control ability for the Starbase, I don't quite understand the prerequisites for using this ability. The description says that it's be used in a gravity well with meteoroids, but I don't understand how literal that is to be taken. Can it be used on a Starbase in anywell or do I have to look for small meteoroid particles in a well to know if it's usable?

 

Thanks.

15,157 views 18 replies
Reply #1 Top

Meteoroid Control works everywhere, regardless of whether there would actually be meteoroids there or not....

It is a targeted ability with a pretty good range...you select a target, and then a large shower of meteors hits that target as well as all nearby enemy ships, making all of them suffer damage...this SB ability is ridiculously powerful, perhaps second only to the red button...

The only way to really counter this ability is either a progenitor with AoE shielding or something that depletes AM and disables abilities (detonate AM and disruptive strikes are the two best)....

Reply #2 Top

Alrighty, thank you.

Reply #3 Top

to be honest it is foolish not to have an advent starbase without this, expesially ones in neutral gravity wells. it's the only way to damage Ogrov's and Solanus's without personally having the base target them.

 

Many of my frontier starbases have been saved with a combination of this and Mass Distortion, it's a real good thin the herd stratagy

Reply #4 Top

A small tip since you seem new when I random as advent I find it is a must to couple Meteriod Control with Mass Disorientation because you will run out of anitmatter and this does reduce the bulk of the dps headng towards the SB. not to mention so fun to watch the fleet try to run away only to spin around and get meteros crashing on their heads :D

Reply #5 Top

Only problem with mass disorientation is that it's channeling and can be interrupted...

I usually go for the two weapons slots combined with meteor storm for maximum firepower...but I suppose it is mostly personal preference...

Reply #6 Top

I prefer survivability anything to lower the oncoming dps and freeze the opposition fleet so my current sector fleet can warp in onto the board. Firepower I find generally a moot point defenses as they are nothing more than to buy time for the fleet to arrive and entangle the opposition in cost ventures thus dragging things down into war of attrition. But I play random so it’s only a 33% chance of advent and that is if the roll of the dice lets me……I roll for how aggressive/passive I’ll be for the game makes things fun sometimes I number the units and roll and whatever it lands on I won’t build. ^^ Strategy is personal preferences

Reply #7 Top

Against AI I'll take mass disorientation hands down...but against a human player, it's just too easy to interrupt...to be perfectly honest, against a human player (who is likely to use mass bombers) I'd probably take fighter bays over mass disorientation so I have a good counter against them....

Reply #8 Top

The thing is the advent starbase has low survivability compared to the other races.  Proper fleets mow through them very fast and without fleet support they die far quicker then any of the other starbases.  You can usually pop an advent starbase before it can use meteor more then once.  Ogrovs with upgrades outrange the disorient, and if memory serves they also outrange the meteor (perhaps you need an akkan as well for this).  Either way you will need guardians to push the enemy fleet into the starbase to get a meteor off on them, and then use guardians to push the fleet out again.  it can become a micromanagement nightmare, but it can be done.

Reply #9 Top

I play usually against vicious to cruel AI in multiplayer I don’t bother with starbases to much of an investment just that is too easy to deal with I rather have the resources in fleet. Had to switch to multiplayer this AI is way too easy to abuse :D

It takes an akkan to outrange

Reply #10 Top

ah okay thanks for the refresher. 

Yeah i was talking about multiplayer, A starbases priority concern is to slow the enemy advance, and I say that the advent starbase as it is doesn't do well at this task.  It is good at defending a certain area, for sure.  Enemy fleets don't want to engage it head on, but it needs 2 health upgrades to be close to decent, where the other two starbases are known to survive quite well with only repair platform support because of their easily upgraded and naturally higher armor.  Give advent starbases a lil more armor and you will have a starbase worth building.  As it stands I don't even build them in a 2v1 situation, spending everything on tier zero spam is FAR more effective and at the same time you can harry the enemy rear when your HW is dead.

Reply #11 Top

It was my understanding that a starbase only took up as much CP as the original ship that built it. Is that correct?

Reply #12 Top

Quoting LeoBrok3n, reply 11
It was my understanding that a starbase only took up as much CP as the original ship that built it. Is that correct?
End of LeoBrok3n's quote

 

no. There is a deployment cost, upgrade cost, and research cost for the various ability

Reply #13 Top

Quoting Seleuceia, reply 5
Only problem with mass disorientation is that it's channeling and can be interrupted...
End of Seleuceia's quote

Incorrect. It is Fire and Forget. I use it with Meteor Storm all the time.

Reply #14 Top

Technically it is not channeling, but it is interruptable...any ability interrupt will instantly cancel the effect which is a huge weakness to it...

Reply #15 Top

A

Quoting sareth01, reply 9
The thing is the advent starbase has low survivability compared to the other races.  Proper fleets mow through them very fast and without fleet support they die far quicker then any of the other starbases.  You can usually pop an advent starbase before it can use meteor more then once.  Ogrovs with upgrades outrange the disorient, and if memory serves they also outrange the meteor (perhaps you need an akkan as well for this).  Either way you will need guardians to push the enemy fleet into the starbase to get a meteor off on them, and then use guardians to push the fleet out again.  it can become a micromanagement nightmare, but it can be done.
End of sareth01's quote

 

No way, I once had this game against a friend who was playing TEC and when he slammed in to attack my SB, my fleet was like 2 phase jumps away so I could only wait and hope. OK, my SB exploded right after my fleet arrived, but at that time meteoroids wiped out all his LRM frigates (~90-100). So you see, an SB with meteoroid control can slow the enemy assault and make considerable amounts of damage. And if it's in a gravity well that you control you can back it up with mass hangars and repair platforms which are  set really close to the base so the enemy can't really use mass bombers to quickly dismantle your base. I know, 14 squadrons of fighters aren't much, but it's better than nothing and definitely  better than turrets in my book.

So if you're lucky and the enemy sees your fleet coming to defend and it's only one jump away, then he'll have to throw everything at the base to kill it before you arrive or he has to run, because otherwise he would have to face your fleet and your SB with meteoroid control which is a fight he can not win if he's not hugely outnumbering you.

Always remember that every 30 secs 32 of your ships have to swallow 750DMG - mitigation, so it's like 300DMG on the second shot, but that's enough to obliterate 100 ships in 2-3mins. And the cherry on the sundae is the fact that 100LRMs cost more than a fully upgraded SB.

Reply #16 Top

yet who builds lrm's anymore?  I haven't seen an lrm spam since diplomacy.  You kill starbases with titans, ogrovs, bombers and vasari starbases.  Even in diplomacy you didn't engage starbases with at least 1 health upgrade with lrms unless you had fully upgraded kanraks, as the losses were usually high and a victory would become phyrric.

Reply #17 Top

He said Pyrrhic...cool.

Reply #18 Top

Quoting sareth01, reply 17
yet who builds lrm's anymore? I haven't seen an lrm spam since diplomacy
End of sareth01's quote

Actually they are good in certain situations...they are easier to amass in a pinch than bombers, and are almost as good at dealing with structures...great for hitting an eco player or doing cleanup...

You will also find that a flak+LRF fleet vs. a LF+Corvette fleet is an interesting fight...they are marginalized but they occasionally have their uses...