Too Much?
So I am a huge fan of Sins of a Solar Empire. But after playing each expansion, I keep thinking that I only really want to play the original. The problem is that the game suffers over the concept of "more is more." The game started out complex enough already:4X, three semi-diverse races, three major resources to gather, a tech tree that took hours to complete, RPG manaagement of capital ships, ship abilities, and allegiance/culture. Now we've added starbases that require tons of upgrading, an entirely new resource in diplomacy, tons more research options, split each faction in two subfactions, and new ships. Everything requires micromanagement to do efficiently. And I must say I've just been overwhelmed by the task of it all. It makes gameplay a bit of a chore. The worst of it is that with so much to manage it must be hell on developers to balance gameplay. To really balance they have to reduce the impact of each individual managed option. The result is that from a users perspective we are bombarded with options that each do relatively little: do I add 4% to ship health or do I get a .20 bonus to relations? At such small levels of impact the option plays right into something similar to change blindness http://en.wikipedia.org/wiki/Change_blindness where you have no idea if there was any change at all. I may well be entirely alone in this assessment, but I would guess that the overwhelming complexity and minimal impact is a huge turnoff to new players.
So how do you fix this? Maybe you need to reduce scope. Make a sub game that just manages a fleet. Simplify the tech tree such that each option has a visible and immediate impact. Automate more parts of empire building. I know some people like this complexity, which is fine. But it'd be nice to have a game for people like me that want something simpler.