A Few Things That Need to Change

Metal and Crystal Accumulation: While you naturally need more credits than metal or crystal for purchases, the current ratio is extremely imbalanced. For example, in my latest game I was collecting about 10.3 credits for every 1.4 metal and 1 crystal. This was despite having all possible harvesters and refineries.

How to Fix: Increase the rate at which metal and crystal are harvested. Reducing credit income would slow the game down too much.

 

Pirate Reinforcements: I hate them. They arrive at random planets at random times, forcing you to constantly sweep your empire for the latest arrivals. They also keep showing up until they've maxed out your supply, meaning you can't build the ships you actually want.

How to Fix: Get rid of the random arrival mechanic. Instead, let us hire them as mercenaries from pirate bases. This would allow us to use pirate ships while allowing us to control when and where they arrive, allong with how many we get.

 

Rebel Reinforcements: These pose the same problems as Pirate reinforcements: arriving randomly and maxing out supply.

How to Fix: Make them a reward. Have them arrive at planets when we conquered them, representing rebels coming to our aid or the liberated populace joining the fight. This also fits perfectly with the TEC Rebel's style: they replenish their losses by winning their battles.

 

Auto-Join:  Since auto-join is on by default, ships constantly join fleets even if we don't want them to.

How to Fix: Have auto-join default to off. Instead, institute a mechanic for adding ships to existing fleets without having to disband and reform the fleet.

 

Minor Complaints:

 

Fleet Icon Colors: You shouldn't have to disband and reform a fleet just because you don't want a hot pink fleet icon (or some other color you don't like).

How to Fix: Allow us to choose the fleet icon's color, or just replace the hot pink one.

 

No Way to Delete Saves: There is no way to delete saved games we don't want anymore.

How to Fix: Give us a way to delete saved games.

11,676 views 13 replies
Reply #1 Top

I agree that the pirates and rebels showing up automatically is a problem. Numerous times the approach I've taken is to suicide them in an enemy system, which, due to the pirate abilities, is actually very useful for gaining more credits. Yet sometimes they're more effective than I mean them to be and they don't actually die. Having a toggle switch, perhaps on the main screen, to turn this on and off, would be very very helpful. 

Reply #2 Top

No Way to Delete Saves: There is no way to delete saved games we don't want anymore.

How to Fix: Give us a way to delete saved games.
End of quote

Go to Options then Manage Files. You will find this ability there.

Reply #3 Top

Metal and Crystal Accumulation: While you naturally need more credits than metal or crystal for purchases, the current ratio is extremely imbalanced. For example, in my latest game I was collecting about 10.3 creits for every 1.4 metal and 1 crystal. This was despite having all possible harvesters and refineries.

How to Fix: Increase the rate at which metal and crystal are harvested. Reducing credit income would slow the game down too much.
End of quote

Anything you spend resources on requires more credits than metal and crystal, and credits can be used to purchase metal and crystal from the black market.

There is also research specifically geared to increasing the extraction rate of metal and crystal.

Reply #4 Top

This collection rate was with those techs researched. Additionally, the Black Market is there for when you need a quick boost to resources, not as the main source of those resources.

Reply #5 Top

Quoting felikey, reply 1
I agree that the pirates and rebels showing up automatically is a problem. Numerous times the approach I've taken is to suicide them in an enemy system, which, due to the pirate abilities, is actually very useful for gaining more credits. Yet sometimes they're more effective than I mean them to be and they don't actually die. Having a toggle switch, perhaps on the main screen, to turn this on and off, would be very very helpful. 
End of felikey's quote

 

I have to agree that I really do hate how they just show up randomly.  its caused me to change my tactics and how I spend Tactical points defending my planets.  I usually just place several Turrets around the inner Grav Well to counter them with a few Kodiak's to help defend them off.  But yes, they are a big nuisance. if this is what IC intended them to do, then I would have to say that yes, its working as planned.  but I do feel that this randomness needs to be slowed down a bit.

As for the Money coming in, I think that if they just added a few more levels of research to the last level making it 4 instead of two that would help at the later stages of the game with the imbalance. 

About the Black Market, ill have to disagree a little here. I tend to use this a lot while playing.  I usually end up with planets that are either Crystal heavy and tend to sell off massive amounts to the Black Market to make money.  But the BM works as it should and I like it.

Reply #6 Top

If you already had that level of research, how the hell were you only getting 10/1/1? You either had no planets, or had gone way beyond your means upping your fleet capacity.

Reply #7 Top

10/1/1 was the approximate ratio of income. My actual income was somewhere around 76/11/7 after the 75% spent on fleet supply.

Reply #8 Top

And that would be the cost of having such a high fleet supply, it's designed as such so losing a fleet when your fleet supply is so high that you'll struggle to recover quickly, making endgame fleet battles more decisive.

Reply #9 Top

my ratio tends to be 20,1,1

Reply #10 Top

Quoting Speed_Destroys, reply 4
Additionally, the Black Market is there for when you need a quick boost to resources, not as the main source of those resources.
End of Speed_Destroys's quote

Late game the black market can be your main source of resource income, simply because you can get such a high credit income rate from trade. Also for level 1 techs for example the credit cost is 16 times larger than the crystal cost. For Capitalships its 3000/250/300, so thats a 1:12 and 1:10 ratio. Thus a 10:1:1 is fair ratio I think.

Reply #11 Top

High fleet upkeep doesn't change the fact that the current rate of credits to metal and crystal is skewed. Also, I had enough credits and factories that I could easily rebuild my entire fleet if lost.

The unbalanced ratio is a problem in the early game because the net loss incurred when buying off the black market is unaffordable. It's a problem in the late game because even if you do have enough credits to buy huge quantities of resources off the Black Market, you shouldn't have to rely on it for the majority of your metal and crystal. That's what harvesters and refineries are for: a consistent source of resources.

Reply #12 Top

Quoting Speed_Destroys, reply 11
. Also, I had enough credits and factories that I could easily rebuild my entire fleet if lost.

End of Speed_Destroys's quote

 

 

theres your problem!

Reply #13 Top

How is it a problem?