Tips for early econ & pressuring as TEC?
So, I figured I'd play a few games and I'd have a few questions: WRONG. These games take forever, I have many questions!
TEC are the REX & harass race, and while I think I have the REX'ing down, the harassment seems to be a challenge. I've only played against AI, and while I've hypothesized before coming to the forums about an early Savo pressure build, I've never gone through with it sucessfully. Here's my current opener and general build:
Cap Fact (built close as possible to starting point of worker to get an Akkan out ASAP)
Extractors/2 Scouts
Manually scout with the scouts, eventually set to autoscout
Mass Cobalts, picking up a colony ship somewhere in there
Aim to colonize crystal over metal
To the best of my ability I try to not build any research structures in my home system. My friend recommended I instead save the room for TP's and BT's (if that's the abbreviation for Broadcast Towers). I am I supposed to do this because of allegiance?
Build 2 Civics
Max Home world popcap
Research Modular Architecture and/or Colonization techs as appropriate
Focus on buying popcaps soon as planets are taken, maxing each one's popcap as it continues
"play naked" with almost no static defense, trying to REX as much as possible
@ around ~5 worlds I go for trade
fill out TP's everywhere, continue to expo
upgrade fleet capacity if I sense danger
2 more civics
Refineries for every adjacent extractor
2 Militaries
Javelins
+1 Military
"Hoho's"
Upgrade command,
2nd cap Marza if I am feeling like getting aggro fast, Akkan if there's still more expoing to do
I level the Akkan Colony/Aura/Bolt/Aura/Aura/Armistice/Bolt/Bolt
Try to keep upgrading all javelin tec's
Try to put BT's up everywhere
Establish a few fortress/resupply worlds near the front
Whore myself out to an AI to make an ally on one front
Try to keep pop as low as possible to avoid upkeep costs
"Farm" the pirates when possible for exp, trying to get that Marza to 6
Once I feel that I have enough military, econ & command upgrades I dump into a few pop capacities and churn out Hoho's, Javelins, Kodiaks, Kol's & Marzas (a few cielos too) from my fortress worlds, relying mostly on cap ships to bombard.
If possible, get 2 Novalith's & dual-strike enemy home worlds periodically to disown them.
Plz critique & point out where/how I could put on more pressure early.
Also, I usually play on medium-big random map with me+3AI's, so I have a few questions about MP games & Sins in general
1)About what ratio of planets/people should I expect in MP?
2)Do I have to use the supply granted by increasing capacity to incurr the ukeep costs?
3)Any tips for keeping my tech up to date? I often feel like I'm waiting on the long tech times
4)About when is a second cap ideal?
5)What are the Advent/Vasari abilities I should look out for? I usually just target the ship with the more shiny or intimidating animation during a fight :3
6) Is it viable to play TEC for a long term overwhelm fight? Like, instead of capitalizing on early economic lead to do pressure, use the general econ strength to make a doom push in the midgame.
7)What other military trees besides missiles should I look into?
8)Is fortress world and soft underbelly planet development good against humans?
9)I realize upgrading max pop techs, cargo holds techs & culture techs increases ones income, but which done does it the most efficiently & when is it a smart idea to invest in it.
10)About how many subfleets/how large of subfleets is common/smart? I usually have about 2/3 offense, 1/3 defense+lots of static def @ key worlds.
Thank you to anyone who read all of that ![]()