People seem to think that Gilden are the "bankers" of Elemental. In fact, they are the miners and builders. A society based on order. They are also ravaged by greed. They are the True Lawful from my perspective. That level of production and architectural mastery is something only a very ordered society could achieve. And yet, the thirst for ore, not gold specifically, is almost a compulsion for the Ironeers. They have a history of aggressively attacking their neighbors in search for iron and gold and crystal. Maybe they have a negative relations with close borders to emulate this? They should be the most efficient at all kinds of mining. I also think it would be nice to give them especially powerful bows, the best weapon for defensive battles on high castle walls. Obviously they are a tall builder. Slow growth outside of a few cities makes the most sense here. They should be skilled at attacking neighbors and capitalizing on an already large population if they want to expand past a few large cities. To Gilden, ore is power, everything else is merely a road to ore.
Agree. I think Gilden's pros and cons should be something like this:
Techs: Civilization +20% research times, Warfare +10% research times, Magic -10% research times
Resources: Mines +20% production, Camps -10% production
Weapons: weapons created by Gilden do +1 damage or 33% more ignore defense
Armor: armor created by Gilden provides +1 defense or weighs 33% less
Cities: +10% faster build times, -10% growth, can build walls starting at lower city levels
Battles: armies have -1 initiative, -10% magic resistance
Shops: allow you to sell ore for gold
Unique techs:
Goldsmithing: allows creation of gold-based weapons and armor
Metallurgy: shops provide ore in addition to gold when selling weapons or armor
Unique buildings:
Mint: mines produces +1 gildar
Engineering Hut: visiting champions can learn/upgrade the Administrator trait one level
Unique traits:
Thickskinned: troops have +1 defense per unit, +1 constitution