[Suggestion] Factions should have weaknesses
From what we know, currently the factions are differentiated only by their titan, corvette and a technology or two. And all those changes are additive (make the factions more powerful). What about giving the factions also some explicit weaknesses?
This was really well implemented in C&C: Generals - each of the generals lacked some of the upgrades and/or units of the original faction (even going as far as lacking the mainline attack unit). Similar differentiation was in Age of Empires - in AoE 2 one of the nations IIRC had no defensive structures whatsoever.
Examples/ideas:
TEC Loyalists: No Orgov (or much more expensive), LRMs are more expensive, removed last levels of weapon upgrades.
TEC Rebels: No trade port and mine upgrades, less logistics and tactical slots.
Vasari Loyalists: More expensive phase stabilizers, defenses and Orkuli, removed the final phase jump detection upgrade.
Vasari Rebels: More vulnerable to hostile culture, Karrastra destructors more expensive, can't build Orkulus in hostile grav. well.
I don't really play Advent all that much, so I can't provide good ideas (nor do I know what are their subfactions gonna be about).
These are by no means meant to be balanced, I just put some of my ideas in there.
I just want the faction differentation to be much deeper (without having to create more content).
Any thoughts?