Faction destroyed bug

I suspect this is a known bug, but I didn't see a post, so here I go.

Did a 3 player FFA with two AI today and saw that one of my opponents destroyed the other faction. Only problem is they still had ships, planets, and well, generally were alive. I THINK it's due to Novalith cannons destroying a planet population, and a free colony ship (which is still AI controlled) colonizing another planet, but not 100% sure, as it took me a bit to get my fleet over there to look. All I'm certain of is that by the time I finally took my fleet in, the destroyed faction had about four planets, which seems a bit high for just one colony ship.

While destroyed, any diplomatic interactions with the player was impossible, all that jazz.

13,663 views 9 replies
Reply #1 Top

In Trinity/Diplomacy it was common for a "destroyed" faction to still have planets, ships, etc...

However all ships (excepting mining/trade ships) were barred from phase jumping, no new planets could be colonized, and essentially the defeated faction became neutral.

What seems to happen is that when some fraction of a sides fleet is destroyed, that side will surrender and become neutrals.

TL:DR It's not new to Rebellion, and the side will not behave offensively.

Reply #2 Top

I've seen it happen VERY early in Rebellion though.

 

The last game I played, the final AI surrendered with 14 capitals, a lvl8 titan, and several star-bases still left. Now could I have killed him, no doubt (max fleet with 14 lvl10 caps + lvl10 titan). But if he'd parked all of his capital ships, his (loyalist none-the-less) titan, and the rest of his fleet all on top of a star-base (or two even being loyalist faction) he surely could have made it a hell of a final stand against even my armada.

I hadn't even sent a single ship into one of his gravity wells yet when he surrendered. That seems somewhat pre-mature with what he had remaining. (And no way to know what I had, I was still far enough away he couldn't see my ships jumping)

Reply #3 Top

Odd forum bug posted my reply to another topic in this one...

Reply #4 Top

Ya. the AI does surrender. sometimes before it should. sometimes way later.

 

It would be a nice-to-have if the AI instead of immediantly surrendering, would ask the player 'do you accept my surrender' Like in starcraft 2.

Reply #5 Top

yes. i had a surrender from an ai without any reason. no attack from me or from the other ai. Just surrender.

Reply #6 Top

Really odd that you all are experiencing this since the update a couple of days ago.  After the update, I started a new game against an aggressive AI, and it fought tooth and nail up to the very last planet.  I would imagine it would have continued to fight even further if my culture hadn't neutralized its culture on the last planet.  The last hour or so of the game was spent with me sending a fleet in along with my titan while my backup fleet stayed behind to shore up the defenses on the newly acquired planets.  The titan would work over the starbase while the fleet took care of the other defensive structures and bombed the planet into submission.  The AI would send usually at least 2 waves of fleets to dislodge me while I worked over the planet and SB, sometimes with enough ferocity to actually push me back to the last star system I had just taken.

At any rate, it took me quite some time to push the AI back to its home world, then it kind of fizzled out due to my culture over powering it.

Reply #7 Top

It could have something to do with the difficulty setting of the AI. I've been doing 1v2-3 normal AIs on FFA to get back in the groove of things and play with the new toys. Perhaps the easier AIs are just more prone to being pessimistic and throwing in the towel? I've yet to have one be defeated that DIDN'T have three or four planets left and at least one capital ship. Hell, one even quit while he had a titan/three cap/fodder fleet; PLENTY of fight left in that guy.

Does anyone see this behavior in hard+? The normal aggressive was the first one to submit in my last game, so guessing it has more to do with difficulty than selected playstyle.

Reply #8 Top

Part of it might be the classification of the titans at the current moment. Unless the AI is coded to see the titan as the powerhouse it is it might just regard it as another frigate or cap ship.

Reply #9 Top

The AI would send usually at least 2 waves of fleets to dislodge me while I worked over the planet and SB, sometimes with enough ferocity to actually push me back to the last star system I had just taken.