Any easy way to clear mines?

SO far clearing mines is a slow process. Any faster way?

 

28,540 views 19 replies
Reply #1 Top

Are you manually using the ability on mines? I just order the scout near a mine field with some fighters or flak nearby and let the auto cast clear them out. Just set the engagement range to hold position on the scout.

Other than that, there's the old favorite of just ramming a Kol through the mine field. The old brick needs to be used for something. ;P

Reply #2 Top

I usually just send in my titan or send in fodder ships (usually heavily damaged ships)

Reply #3 Top

Not really, at the moment it's all about micromanagement. A few ships nearby to help destroy speeds thing up; I usually leave a scout or two and a pair of light carriers.

After watching the scout when it was controlled by AI, though, I got the feeling they wrote a script but it didn't quite work right yet. If that's the case, I suspect they'll tweak it so it's less labor intensive. If not, maybe they'll notice these threads and do the same. There are certainly other activities in Sins more deserving of that level of microing. The fact, late game, I'll find core worlds with triple digit mines certainly doesn't help. :p

Reply #4 Top

Scouts and Flak, even just moving a squad of them next to a minefield on hold position will blow away a whole wave of mines, then you just move deeper and repeat.

Reply #5 Top

As Advent in Trinity, I always used the illuminater's ability and had the fake ships sweep the fields. But since you can only play TEC, I suggest using the titan as a broom for large mine fields.

Reply #6 Top

Yea as mentioned I pretty much put 5 scouts in their own fleet and have them go in while a group of lrm's follow behind. It'd be neat to add an actual minesweeper that has a vasari starbase front shield type thing to plow through. That might significantly lower the value of the mines though.

Reply #7 Top

Here is the thing that is wrong with the minesweepers. Typical when you jump into a system with a fleet that usually supported by capital ships, the capital ships will move earlier to attack objects in the system before any other ships even consider attacking. Unless you are telling them specifically to do so. They need to fix the core mechanics in which if the scout ships gets in first, they aren't just standing around there doing nothing until the capital ships get in and starts moving but rather already clearing the way for the other ships. That goes for other ships as well. I once had my entire fleet slaughter before my cap ships got there and because they weren't doing any thing, it was a complete waste of a fleet.

Reply #8 Top

Put the minesweepers in their own fleet seperate from the capitals, set the scout to fleet leader so the ships that will be doing the actual killing follow him around.

Reply #9 Top

This is why I've never liked mines. They're not that dangerous, but they're a huge hassle to do the micro to get rid of them.

If there was a "disable mines" option I'd use it and be a lot happier.

Reply #10 Top

Mine sweeping has been broken since they were introduced.  The Scouts should  have a Detonate mine ability.  The priority for scouts attached to a fleet should always be to search for mines and detonate them.  They are the fastest ships in the fleet.  What I tend to do is have them in a separate fleet.  Jump both into a system with the main force set to hold atttack area.  while fighters and bombers deploy for cover, I send some flaks and scouts to clear mines.

 

Reply #11 Top

2 Scouts + Titan in one formation, really effective.

Reply #12 Top

i always scout the system so I don't come in near the mines and typically have my main fleet hold position away from the planet's defenses.  take care of the defenders, then have a separate group of scouts jump in and either let them go on their own or manually direct them to minesweep.  if i don't have enough fighters, i'll split off some flak frigates to follow them.

if there are mines all over the place, have a bunch of scouts and flak frigates jump in a little before the rest of the fleet to clear the LZ (set either to hold position or local area).

Reply #13 Top

I wish that once you blew up the planet the mines are on, the mines would become visible to all units. They do get disabled when the planet is lost, so why not make them visible too. Would make more sense that way than having to clear the grav well completely.

Reply #14 Top

Quoting gara0212, reply 13
I wish that once you blew up the planet the mines are on, the mines would become visible to all units. They do get disabled when the planet is lost, so why not make them visible too. Would make more sense that way than having to clear the grav well completely.
End of gara0212's quote

 

Yes!

Reply #15 Top

easiest way to clear mines: ram a titan through it with some shield/hull repair guys at a safe distance. Or, build a trade port in the middle of the minefield

Reply #16 Top

I find the Imperial starbase in the Requiem mod to be suffice.

Reply #17 Top

Something need to be done about the mines because it asks too much to get rid of them.

The fleet is dumb and rush into them because they want to attack a structure. The only way to avoid that is to limit your fleet movement and manage all step.It takes too much time and management just for something that you can put effortless in the gravity well.

 

 

 

 

Reply #18 Top

I just avoid them while taking the planet and send a capital ship or titan to clear them up afterwards. Easy and hassle free. Does increase fleet downtime since the ship has to be repaired afterwards, though.

 

They are an annoyance mostly. As i always scout a planet before attacking it avoiding mines is usually pretty easy.

Reply #19 Top

Orkulus on a route through the minefield with a scout on follow works wonders...