Hints and tactics about the Advent Discord Battleship

Edited: 1/4/2012 

Quote Sins Wiki:

https://www.sinsofasolarempire.wikia.com/wiki/Discord_Battleship

A powerful warship with unique psionic abilities capable of harassing enemy ships.


 

 

Firstly i think they have changed the capital ships name to the Discord Battleship as listed on Sins wiki.

As hinted its a front line assault ship assuming the positions that radiance's take in fleet formations however i usually was under the impression the ship was a battle-cruiser due to its familiarity in its role on the battlefield to the Rapture.

Unfortunately i haven't found much use of the rapture until late mid or late game. Its unfortunate i've never had much use of it as much as i love the rapture's vertigo. The question whether this capital ship makes a difference in my opinion remains to be seen however it does shine in one thing which is it does have the same positioning and range attacks as the rapture in all regards and its first ability is very cheap to use with a fairly good cool-down:

 

Fracture:

Enemy frigates and capital ships within a radius of the target ship have their armor telekinetically weakened for a short period of time. Extracted from the game.

Range: 4500 -> 5000 -> 5500 -> 6000
Effect(s):
  • Armor: -2 -> -3 -> -4 -> -5


Most effective against units like long range frigates and others this ability harasses enemy units in range and weakens them.  Not much is known about how this ability levels up-whether is gets stronger or lasts longer at level 2 and 3. It is by far the most game changing element for the advent play style which as always been less on the LRM spam but focused on the synergy of all units and fire-power, dispersion with malice that acts like splash damage, the energy aura from the Halcyon  reducing weapon cool-down of all nearby units by a max of 22% and an effective damage increase of up to 28.2% (execept strike craft).

Where fire-power was meant to deal damage to over-come there enemies strength and vertigo would later weaken there damage output this ability now weakens even the enemy ships which brings them down a notch since advent ships are not all that buff. Is this a dangerous ability? Tell me your thoughts? As an opening capital ship it fails in that category for me and the energy aura and malice will always be openers for me simply because there ability ranges are 8000-km. It is however a dangerous ship early game -if you get a chance to build it after owning an halcyon and mother-ship then you should.

Psionic Scream:

Enemy frigates and capital ships near by target are afflicted by a powerful psionic wave dealing moderate damage and preventing them from using abilities for some time. Enemies afflicted by Fracture take bonus damage.

 

Range: 4500 -> 5000 -> 5500 -> 6000
Effect(s):
  • If target does not have Fracture: Damage: 100 -> 200 -> 300 -> 400
  • If target has Fracture: 125 -> 250 -> 375 -> 500


Should be manually cast simply because of its instant effect. It does not target all ship types which is unfortunate and the effectiveness of this ability is broad but high maintenance and high cost as you can already tell. Of course with all advent abilities this ability works well with disciples.

Lethargy:

Tricks a target enemy ship into a state of lethargy, resulting in increased weapon and ability cooldowns for a short duration.

 Range:4000Effect(s):

  • Ability Cooldown rate: -25% -> -33% -> -42% -> -50%
  • Weapon Cooldown: -10% -> -15% -> -20% -> -25%


This ability is another 1 that has to be manually cast and is effective against capital ships but does not necessary need disciples to be present if its the only ability your going to use- do not use this ability until you have to face an enemy titan.

Revenge from Beyond:

Nearby friendly frigates become marked. When destroyed, they will deal damage to a nearby random enemy ship

 Range:8500Effect(s):

  • Damage: 450 -> 650


This ability is unique and is left to be experienced to be judged. I'd leave this ability on Auto-cast simply because it extends the range of this capital ship but have disciples with you because as with all fourth abilities there expensive. Is it useful: Not really but yes at the same time. its complicated like all things advent: useful in a synergy and worthless alone. 

 

Conclusion:

Ability 1 is dangerous and i don't even know what its like at level 2 and 3. It is the only reason someone could choose to open with an halcyon and Discord. It is a deadly combination of fire-power and damage effectiveness.

Closely clustered advent fleets are vulnerable to javelis splash damage but driving fleets into enemy units then autocast this ability will be a technique worthy of victory esp backed by larger numbers of defense vessels as the tight cluster invites counters into range of ability 1.

This ability creates strong openers with desciple and defense vessels simply disabling hoshikos with steal anti-matter and killing there enemies much faster. It gives you more favourable ground to deploy illuminators more comfortably and not in a rush.

good luck and don't forget to have fun.

 

15,305 views 11 replies
Reply #1 Top


  
the energy aura from the Halcyon  reducing weapon cool-down of all nearby units by a max of 22% and an effective damage increase of up to 28.2% (execept strike craft).

 



End of quote

 

Incorrect.

Sins stacking is an evil funky thing which means the effective damage increase is actually 22%.

Reply #2 Top

Well since I really have no idea what that ship is, I'm just going to respond to the Rapture comment.

I usually use Raptures for Vengeance and Energy Amplificiation Aura, increasing strike craft damage by 30% is nasty, and Vengeance helps ward off Vasari focus fire by punishing it to the extreme.

Edit - Oh, bonus points if you Malice the ships that are focus firing the Vengeance'd ship.

Reply #3 Top

I have been playing with the Advent and Vasari myself, and I can say that this ship will affect multiplayer. The level six ability would make me think twice about attack the fleet that it was in, especially if the capital ship was at level six for quite some time.

Reply #4 Top

You can see the ship in that Gamespot interview video with Blair Fraser, although only briefly and from distance, as a part of Advent Fleet fighting TEC.

Reply #5 Top

Quoting Pbhead, reply 1

quoting post
  
the energy aura from the Halcyon  reducing weapon cool-down of all nearby units by a max of 22% and an effective damage increase of up to 28.2% (execept strike craft).

 





 

Incorrect.

Sins stacking is an evil funky thing which means the effective damage increase is actually 22%.
End of Pbhead's quote

 

I guess sins wiki is wrong then.

https://www.sinsofasolarempire.wikia.com/wiki/Amplify_Energy_Aura

 

Quoting Yottsu, reply 3
I have been playing with the Advent and Vasari myself, and I can say that this ship will affect multiplayer. The level six ability would make me think twice about attack the fleet that it was in, especially if the capital ship was at level six for quite some time.
End of Yottsu's quote

It will be a fierce battle indeed because now it will level the playing field-

Reply #6 Top

yep. the person who made that wiki basicly has no idea about the internal workings of the game.  IIRC they never brought entrenchment or diplomacy either.

 

Just try a mod where cooldown is at 99%.  should give an absolute stupid damage increase right? nope.  it about doubles damage dealt... or more percisely, increases damages by 99%.

 

Kol's adaptive force shield is the same way.  25% damage reduction on lv 2? try 20%. mod it up to 100% damage reduction. Invinsible kol? nope. only 1/2 damage recieved kol.

 

 

Reply #7 Top

Reply #8 Top

Sucks that they haven't fixed the exhaust trails for the Discord yet. It looks crappy. The ship itself has a very interesting overall look though. Still not sure if I like it... :\

Reply #9 Top

It looks a lot like a Reaper without the tentacles.

 

Still looking forward to Advent. Advent is my second most played race in Trinity.

Reply #10 Top

Quoting Teun-A-Roonius, reply 8
Sucks that they haven't fixed the exhaust trails for the Discord yet. It looks crappy. The ship itself has a very interesting overall look though. Still not sure if I like it...
End of Teun-A-Roonius's quote

 

believe me you will like it because  it allows those defense vessels and scouts to do a lot more damage to assailants and javelis fleets.  :D

Reply #11 Top

Quoting Pbhead, reply 6
Just try a mod where cooldown is at 99%.  should give an absolute stupid damage increase right? nope.  it about doubles damage dealt... or more percisely, increases damages by 99%.
End of Pbhead's quote

A weapon cooldown buff has the same effective DPS change as weapon damage buff...x% of either will increase DPS by x%...there is no funky mathematics with positive weapon cooldown and weapon damage buffs...there are a few other buffs in the game that work completely linear like this (the research cost modifier is one example)...