Occupation timer too short

Game setup could be a factor

Just finished another Rebellion LAN game, and my opponent won via occupation victory (which was our goal).  Now, to be fair, the map setup was not a normal setup (3 systems, 160 planets, 2 players) but it seems to me the 10 minute timer is far too short.  My opponents star system was 1/3rd the distance from the occupation system as mine.  I was already in the process of sending a fleet from my system to the occupation planet when he captured it but they still couldn't get there in time.  

More people and/or a smaller map would off set that a bit but even then, considering the time spent phase jumping between galaxies, 10 minutes doesn't seem like much time to get over there and take out the planet.  If you have to take out a starbase or two, that's going to make it VERY difficult.

Agree/disagree?

14,328 views 10 replies
Reply #1 Top

The timer should depend solely on the scale of the map you are playing on, if you ask me. I did not try that new victory condition yet, but it seems logical to me that larger maps require more time before the occupying player wins than smaller maps would require (because the more planets there are, the more time one needs to amass his fleets). Just my opinion...

Reply #2 Top

Quoting Teun-A-Roonius, reply 1
The timer should depend solely on the scale of the map you are playing on... Just my opinion...
End of Teun-A-Roonius's quote

Agree

Reply #3 Top

And needless to say, the system that needs to be occupied should be in the center.

Reply #4 Top

What about allowing game hosts to set the timer time or choose from a couple time options?

Reply #5 Top

Quoting DirtySanchezz, reply 4
What about allowing game hosts to set the timer time or choose from a couple time options?
End of DirtySanchezz's quote
For multiplayer, this would be nice. Still leaves Single-Player mode unattained though...

Reply #6 Top

The Victory Speed option will affect the timer duration.  If left on normal, the Occupation Victory should be 20 minutes.

Reply #7 Top

The planet should be hidden, each players as to find 3 to 4 clues spread aroudn the map maybe (depends on size), this is discovered VIA planet searching.

Once the location is found the race starts.

Right now it's a race to get to solar jump then LRM spam...

Reply #8 Top

At slow victory pace its only 30 minutes, I think it needs to be an hour at least for normal victory, longer for slow victory and then maybe 30 to 20 minutes for fast victory. The only thing that needs to be determined is how slow it should be for the slowest victory speed setting. Maybe 1 hour and 30 minutes?

Reply #9 Top

I like dirty sanchez's idea, let the host be able to change the duration.

Reply #10 Top

Holding a planet for an hour or more is a true pain in multiplayer games. I think 30 minutes on slow victory speed is actually just right.