Future betas... .7,.8,.9, 1?

I was just wondering....are what's to be included in the future betas set in some way? Also, I just want to know what the Sins community at large might want to see most in....well, whenever the next beta happens to be=p

  Though it's just a guess, what if the beta goes like this:

beta 1   .6=tec balancing, bug fixes, improvements, etc, etc...

beta 2   .7=vasari factions added (since their rebel faction is already in-game as the neutral fleet at the occupied planet)....balancing and so on like tec above...

beta 3   .8=advent factions added, balancing for all 3 factions

beta 4   .9=optimizations, final major bug fixes before release, any previously un-added features added for testing

1.0=official release

just want to know any opinions on this, or other configurations that would be better=]

35,286 views 42 replies
Reply #1 Top

I am guessing the Advent will be added first, because the Vasari faction still needs a lot of work, I can play all factions already cause I modded a few files, so I know what I'm talking about. :P

Besides that, I think the list looks kind of like the process we should expect.

Reply #2 Top

Advent in first is a good ID for me :p

Reply #3 Top

Quoting Teun-A-Roonius, reply 1
I am guessing the Advent will be added first, because the Vasari faction still needs a lot of work, I can play all factions already cause I modded a few files, so I know what I'm talking about.

Besides that, I think the list looks kind of like the process we should expect.
End of Teun-A-Roonius's quote

I can back up Teun-A-Roonius on this. The Vasari, especially the Loyalists, are not done. They are still missing a few things; for example, when one wants to research corvettes, you will see that when you research them, you do not see a picture of the corresponding corvette, you see "Vasari Rebel Corv" or "Vasari Loyalists Corv."

The Advent are the most polished at the moment.

Reply #4 Top

Quoting Yottsu, reply 3

Quoting Teun-A-Roonius, reply 1I am guessing the Advent will be added first, because the Vasari faction still needs a lot of work, I can play all factions already cause I modded a few files, so I know what I'm talking about.

Besides that, I think the list looks kind of like the process we should expect.

I can back up Teun-A-Roonius on this. The Vasari, especially the Loyalists, are not done. They are still missing a few things; for example, when one wants to research corvettes, you will see that when you research them, you do not see a picture of the corresponding corvette, you see "Vasari Rebel Corv" or "Vasari Loyalists Corv."

The Advent are the most polished at the moment.
End of Yottsu's quote

 

Not that i disagree, but from my experience with Vas Loyalists they are not as incomplete, basically only unfinished parts are the titans weaponry and abilities, few missing UI parts like the proper corvette or titan icon and the i suppose the stripped to the core ability is yet to be implemented (as i did not know how to do it). All in all, if they were added lets say 2 weeks from now, it would be the basically 5 weeks since the start the beta and IMHO there was not that much missing, that it could not be made in 5 weeks.

Reply #5 Top

Quoting Timmaigh, reply 4
Not that i disagree, but from my experience with Vas Loyalists they are not as incomplete, basically only unfinished parts are the titans weaponry and abilities, few missing UI parts like the proper corvette or titan icon and the i suppose the stripped to the core ability is yet to be implemented (as i did not know how to do it). All in all, if they were added lets say 2 weeks from now, it would be the basically 5 weeks since the start the beta and IMHO there was not that much missing, that it could not be made in 5 weeks.
End of Timmaigh's quote

I can see what you are saying. Maybe I should clarify - out of all of the factions, the Vasari are the least polished. For example, the planet bombardment animation for the Vasari Rebel Titan belongs to the TEC. The Vasari Loyalist Titan has only TEC weaponry and TEC strike craft, while using Advent particle effects.

These are a great majority of all the issues that need to be addressed before the Vasari are as polished as the rest of the other factions.

Reply #6 Top

Quoting Yottsu, reply 5

Quoting Timmaigh, reply 4Not that i disagree, but from my experience with Vas Loyalists they are not as incomplete, basically only unfinished parts are the titans weaponry and abilities, few missing UI parts like the proper corvette or titan icon and the i suppose the stripped to the core ability is yet to be implemented (as i did not know how to do it). All in all, if they were added lets say 2 weeks from now, it would be the basically 5 weeks since the start the beta and IMHO there was not that much missing, that it could not be made in 5 weeks.

I can see what you are saying. Maybe I should clarify - out of all of the factions, the Vasari are the least polished. For example, the planet bombardment animation for the Vasari Rebel Titan belongs to the TEC. The Vasari Loyalist Titan has only TEC weaponry and TEC strike craft, while using Advent particle effects.

These are a great majority of all the issues that need to be addressed before the Vasari are as polished as the rest of the other factions.
End of Yottsu's quote

 

Yeah, i understand, and i still think, replace planetary bombardment animation with  proper Vasari one and its weapon effects for proper Vasari effects, add proper hardpoints for that etc... is IMHO work for a day of one single person, not 5 weeks. Now deciding, how to do the planet stripping stuff to work, creating some nice animation effect for it, etc... now that can take bit longer i assume and require cooperation of more people. Still not 5 weeks.

Obviously though, they are not working just on Vasari Loyalists these theoretical 5 weeks. Theyre fixing bugs on current beta version, they polish other factions, they work on god knows what else... thats why i think you are right, the advent is next to follow.

Reply #7 Top

that does sound interesting=] I havent modded any files in the beta...yet=p but how are the advent voices and effects looking at this point for those that have played as them?

I know that Stardock is working on others things too....like Elemental: Fallen Enchantress... but any guesses as to when the advent will be added? (I didnt know vasari were that unpolished...I only went by what was already in the stock playable beta=p)

Reply #8 Top

Quoting mastrK007, reply 7
that does sound interesting=] I havent modded any files in the beta...yet=p but how are the advent voices and effects looking at this point for those that have played as them?

I know that Stardock is working on others things too....like Elemental: Fallen Enchantress... but any guesses as to when the advent will be added? (I didnt know vasari were that unpolished...I only went by what was already in the stock playable beta=p)
End of mastrK007's quote

I wish to rip off my ears each time an Advent Corvette is constructed - it is quite high pitched and it raises some ethical issues, should children be allowed to pilot space ships and die? Seriously Stardock, why are you having childlike voices for the Advent Corvettes? It makes for a very unpleasant experience for the ears.

The new Advent capital ship (Or the "Space Dolphin" as I like to call it) has to be fulled by pure anger and malice. The voice acting for this ship really captures the anger and hatred that all Advent feel.

In my opinion, I like the new effects for the Advent.

Reply #9 Top

Yea the effects for the Advent weapons are really great. An excellent improvement over the old Trinity effects. I also like the improved phase missiles for the Vasari, though I'm not too fond of their new wave weapon effects. They need a shinier color! :grin:

Reply #10 Top

Quoting Teun-A-Roonius, reply 9
Yea the effects for the Advent weapons are really great. An excellent improvement over the old Trinity effects. I also like the improved phase missiles for the Vasari, though I'm not too fond of their new wave weapon effects. They need a shinier color!
End of Teun-A-Roonius's quote

I am on the same boat on this with you. The phase missiles are IMHO spot on, but the wave cannon effect was made way, way too big. It looks almost comical now. Before the Enforcer used to fire 3 smaller waves, i dont say it did not require bit of a facelift, but replacing those 3 with a single big wave almost as big as the cruiser itself, was IMHO not the best idea. 

The third type of weapon, fired by Skirmishers and Orkulus by default, looks pretty good now as well. 

Reply #11 Top

I think I forgot something important related to the vasari tho....like when they are playable with some modding....why would the effects be purposely wrong? (like Yottsu said in reply 5)....i remember something about a 'hint' from the devs about something chasing the vasari in another post.....perhaps the vasari are more done in actuality than we know?=p

But I do agree with the wave effect looking not so great....the trinity one was fine, but nothing that some time and effort couldnt have improved=]

Just as a curiosity tho, has the game crashed much at all for those who have unlocked the other factions? And if so, when?

Reply #12 Top

Quoting mastrK007, reply 11
I think I forgot something important related to the vasari tho....like when they are playable with some modding....why would the effects be purposely wrong? (like Yottsu said in reply 5)....i remember something about a 'hint' from the devs about something chasing the vasari in another post.....perhaps the vasari are more done in actuality than we know?=p

But I do agree with the wave effect looking not so great....the trinity one was fine, but nothing that some time and effort couldnt have improved=]

Just as a curiosity tho, has the game crashed much at all for those who have unlocked the other factions? And if so, when?
End of mastrK007's quote

The game crashes for me nonetheless, be it Advent, Vasari, or TEC.

If Steam does send in those minidumps to Stardock, I bet that there are a few employes looking at it and asking themselves, "But I thought that the Advent/Vasari were not ready yet?"

Reply #13 Top

well....we got the files for all the races with the beta download....oh well :rofl:

but i do think vasari having tec and advent effects is suspicious tho....since the advent, although not released yet, still retain their correct weapon effects.... *_*

....but how quickly does it crash with vasari Yottsu? 

Reply #14 Top

Quoting mastrK007, reply 13
well....we got the files for all the races with the beta download....oh well

but i do think vasari having tec and advent effects is suspicious tho....since the advent, although not released yet, still retain their correct weapon effects....

....but how quickly does it crash with vasari Yottsu? 
End of mastrK007's quote

Well... I get the same amount of mini-dumps no matter what faction I use. There is no question that all factions are able to run, so the issues does not lie within the factions, but within different parts of the client.

The Vasari are using TEC weapons because they are still unfinished.

Reply #15 Top

Quoting Timmaigh, reply 10

I am on the same boat on this with you. The phase missiles are IMHO spot on, but the wave cannon effect was made way, way too big. It looks almost comical now. Before the Enforcer used to fire 3 smaller waves, i dont say it did not require bit of a facelift, but replacing those 3 with a single big wave almost as big as the cruiser itself, was IMHO not the best idea. 

The third type of weapon, fired by Skirmishers and Orkulus by default, looks pretty good now as well. 
End of Timmaigh's quote

 

I' pretty sure the gtreen wave effects are just recoloured vershions of the titan scale wave FX. I'm guessing they don't have the Capital ship and Cruiser scale wave FX done yet so they're using the titan scale ones as temp stand ins. The Corvette pic isn't the only issue with them eithier, they're currentlly using a scaled down enforcer model.

 

Also i'd bet the stand in FX and Strikcraft on the vassari loyalist is a result of early rigging test. For that kind of "can we get it in game, get it to move, and get it to shoot specific weapons from specific points" testing the FX and the like don't matter, and i'd guess at that stage only the TEC faction and FX was usable, with everything else still being converted/updated from dimplomacy. Fairly standard testing procedure AFAIK.

Reply #16 Top

yeah, it seems to be that way Yottsu

Quoting Yottsu, reply 14
The Vasari are using TEC weapons because they are still unfinished.
End of Yottsu's quote
Quoting KarlBar99, reply 15
Also i'd bet the stand in FX and Strikcraft on the vassari loyalist is a result of early rigging test. For that kind of "can we get it in game, get it to move, and get it to shoot specific weapons from specific points" testing the FX and the like don't matter, and i'd guess at that stage only the TEC faction and FX was usable, with everything else still being converted/updated from dimplomacy. Fairly standard testing procedure AFAIK.
End of KarlBar99's quote
...and considering the wave sizes, they do seem titan-sized only KarlBar99....tho I cant really say much about what details of testing are cuz i don't really know=p

However, about some of the voices....is it possible to stop the more annoying ones by moving their .ogg file (or whatever extension a voice file is...not 100% sure) to a new folder?...like some corvettes? or is it not really feasible?

 

Reply #17 Top

Yarlen said he would try to fix the repetition time on sounds when you build a massive amount of ships of a single ship type. This especially concerns the corvettes from the TEC (and Advent). Would be nice not to hear that annoying sound every few seconds...

Reply #18 Top

 I just wondered what the game would do if their voice file was missing....but with this, i dont have to worry bout that...

thanks for that Teuns=]

How have the online matches been?

Reply #19 Top

I think there would be more fixes. Let alone balancing. There are several features no doubt will be added and some will be dropped. Is the beta timeline fair, somewhat, but I think there most definitely be either 6.5 or even the 6.1's the 7.1s. Even then I think there will also be more tests.

Reply #20 Top

Ok people who have seen the vasari loyalist titan what does it look like?

are there any pictures?

Reply #21 Top

yeah, i think so too Ice=] I was merely guessing a general timeline and not an exact one........ tho im sure there will be .62s and .75s....only in general terms, and from the looks of it, the people want advent at the .7 mark instead of vasari=p

Mastermidge...I was thinking the same thing=p tho i dont know where any would be at the moment....=[...if you find one, let us know=]

 

Reply #23 Top

Quoting mastermidge181, reply 20
Ok people who have seen the vasari loyalist titan what does it look like?

are there any pictures?
End of mastermidge181's quote

 

This is Vasari Loyalists Vorastra class Titan. Taken from older "Titan Color Comparison" thread, not uploaded by me. Just for the reference,  the Ankylon is about the same size as the central part  of this vessel, from the front "maw" to that tail.

 

Reply #24 Top

Wow, Vasari titan looks amazing!