allied victory question.

I never got an AI player to like me enough in diplomacy to get an allied victory, so I have no idea if there's just something I'm missing, but I can't seem to get an allied victory to happen in Rebellion.  I've tried on a bunch of  different medium sized maps.  I get one of the AIs to max standing or whatever the term is (20.0) in both how they feel toward me and how I feel toward them.  I have all the agreements and pacts accepted and everything looks good until we defeat the last enemy AI and then my ally always decides to end our peace so I have to go wipe the floor with my former ally.  Who do you get an allied victory to happen without locking teams?

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Reply #1 Top

I've had this same thing happen before ONLY when i have unlocked teams.  so, i have the same question.  when i have locked teams is it a differetn story.  when i kill the last AI, besides my ally(es), i win an ally victory.

Reply #2 Top

   I was going to make a thread on this very topic actually so I'm glad other people are seeing this issue. I was excited when I achieved a max ally status (20/20 and all the pacts etc.) with an AI and then was super annoyed when they turned hostile after the last non-ally AI was killed off. This should be fixed. If you make an alliance with someone during a game, and if allied victory is turned on, then you both should win, especially when it takes so much time and energy to get to max allegiance. There could even be some sort of final pact called "allied victory" or something that, when accepted, means that you both win when all your now mutual enemies are defeated.

   The only issue would arise if there are more then two people trying to ally to the same players. Example:

A & B - Max Allegiance

A & C - Max Allegiance

B & C - Max Hatred

   The only way I could see this working is if "Player A" would be forced to end their alliance with either "Player B" or "Player C" once all the other enemies are defeated. Another option is to simply have it so that if "A" and "B" are fully allied and "A" and "C" are fully allied, then "B" and "C" are automatically fully allied as well.

   In the end I suppose I can see why alliances are currently the way they are. There are a lot of variables in trying to decide things like victory conditions and standings between multiple players as a game is being played and every player can have drastically different allegiance levels to one another at any given time.

Reply #3 Top

How many allied victors were there? If you a player has 2 allies but there is only 2 allied victors allowed, then yes he's going to have to break the alliance with someone.

Reply #4 Top

Quoting GoaFan77, reply 3
How many allied victors were there? If you a player has 2 allies but there is only 2 allied victors allowed, then yes he's going to have to break the alliance with someone.
End of GoaFan77's quote

   I'm not sure who you are directing that question at, but for my games it was just me and one AI allied together. When all our mutual enemies were defeated, the AI broke our maxed out alliance even though allied victory was turned on.

Reply #5 Top

Quoting Madcap888, reply 4
I'm not sure who you are directing that question at, but for my games it was just me and one AI allied together. When all our mutual enemies were defeated, the AI broke our maxed out alliance even though allied victory was turned on.
End of Madcap888's quote

There is a setting called "Max Allied Victors" for open diplomacy games. This is the maximum number of players that can win a game. If you have a team larger than that number, then obviously you need to kick someone off the team when all of your mutual enemies are dead.

Reply #6 Top

Where is the "Max Allied Victors" setting so I can change it and see if this was indeed the problem? I am not seeing it anywhere when I am creating a game.

Reply #7 Top

It's the bottom option, in the same row of Game Options as Locked/Unlocked Teams.

If it's on Locked Teams than it'll say 'Locked Allied Victory', if you have Unlocked than it'll say 'No allied victory' or 'two allied victors' for example.

 

Which still sucks, even when you're on locked teams and you win, the other guy still cancels all pacts etc.

He'd attack you if it was NOT locked.

Reply #8 Top

Well I double  checked and for some reason it seems the number of allied victors option was disabled in Rebellion. Which was really stupid because you basically need that option if you're not on locked teams but what ever, either that was unintentional or it will be back by release.

Reply #9 Top

Was this issue ever fixed? 

 

Reply #10 Top

Pretty sure it is...