Ideas for New Artifacts

Anyone have any ideas for new artifacts?

Here's one - How about an artifact related to logistics that allows for the addition of one module to your starbases?  9 modules instead of 8.

2,927 views 4 replies
Reply #1 Top

Would you keep the module when you lose the artifact? I don't know if there would be errors from setting an ability back 1 stage such as self destruct level 2 back to level 1 if it was the last thing upgraded just as an example.

As far as artifacts...

Increase crew experience, increase ship speed, decrease mass, increase planet health( or planet health regen), increase logistics/tactical build speed, increase fleet supply, increase relationships, decrease cooldown (ship abilities), increase extraction (mining), increase explosives damage (mines / missles / planet damage).

Trying not to rip off of race specific bonuses, although essentially all of the artifacts do that.

Reply #2 Top

I think some of those are in the Enhanced 4X mod.

Personally though, I want a artifact that boosts ship movement speed.

Reply #3 Top

Another point of concern over having an extra module for a starbase would be that the star bases are "new" creations, and the artifacts are ancient.

 

Reply #4 Top

Quoting rogue_ghost, reply 3
Another point of concern over having an extra module for a starbase would be that the star bases are "new" creations, and the artifacts are ancient.

 
End of rogue_ghost's quote

That is a point that needs to be considered.  Most people don't think about the lore aspect.