Jdr0276 Jdr0276

Corsev not a very good ship

Corsev not a very good ship

I genuinely struggle to find a role for the Corsev, it doesn't do a lot of damage and its special abilities only interact with each other. It lacks synergy with other TEC ships and abilities and it's own abilities confer no advantage in capital ship fights.

It really needs to be given at least one ability that can target enemy capital ships, as is it is hard to justify its place in the fleet. When boarding parties could take structures it at least had enough token utility to warrant use in some scenarios but now that that has been removed there is little to recommend it.

It is hard to justify a capital ship that loses to every other equal lvl cap ship in the game.

Also, I'm a little disappointed by the visuals. It doesn't match the rest of the TEC visual style, is very drab and visually plain.I think it would look better if the center section were not as wide.

 

 

28,997 views 36 replies
Reply #26 Top

Well has anyone tried using the Corsev in an early rush strategy perhaps, taking over enemy ships early on might do wonders. As late game a single target ability like that doesen't work out so getting that implies getting it early, using the ability every time it is on cooldown, and amasing a small fleet of ships. If this works against militia that could of of interest as well. Think of it merely as an economic start by not having to build certain ships, if I take over 1 militia Cobalt thats 300 credits and 55 metal I do not have to spend.

 

Im not trying to say its a good ability as I don't have access to Beta(:c) but always try to look on what is positive about it instead of looking at the negative and amplifying it. Granted these ships are damaged but if you keep them safe im sure you can save alot of credits, metal, and crystals investing in boarding party. 

 

Perhaps the Corsev is more useful for the rebels as they are the gather army, and blow shit up. So it gives them a more aggressive early game, while the loyalist have the Akkan. This is just me brainstorming I really have no idea.

Reply #27 Top

The ability cooldown and the fact you actually have to kill the colbalt to get the ship isn't even worth it. You are just wasting time that way.

Reply #28 Top

Quoting Rovert10, reply 27
The ability cooldown and the fact you actually have to kill the colbalt to get the ship isn't even worth it. You are just wasting time that way.
End of Rovert10's quote

You would have to kill the Cobalt anyways, so time isn't really the problem here. And as I said this is in theory a ship that will pay itself off much like the Akkan can by taking units the cooldowns would eventually make the ship worth it yes? Can you take over cruisers or corvettes with this ship?

Reply #29 Top

Boarding party is pathetic..it should be called mass suicide, cause as soon as you take over the ship it goes boom.

Lets think of more useful techs that could be handled by the game engine.

Reply #30 Top

Why not just turn the ship into a dedicated capital ship killer?

Reply #31 Top

Quoting bilun, reply 17
I agree the ultimate is dead-boring, I'd love to see it replaced; two ideas that immediately come to mind for me:

 

1). a drop-ship launching ability that works similarly to the boarding party only for planets(perhaps a channeled damage over time and if the planet falls while the dot is applied the planet changes sides) to allow the Corsev to  capture a planet with it's planetary upgrades intact?  This would also negate the need to bring along a colony ship when conquering planets and could be a pretty significant economic advantage when key worlds are taken.  For maximum thematic prettyness would be idea to have drop ships constant launching from the Corsev and moving towards the planet while it channels.

 

2). Saboteur Landing Pods: Saboteurs Infiltrate target capital ship, rigging key systems to explode on use.  Each time the targeted ship spends antimatter for an ability for the next 50 seconds it suffers damage equal to X% of the antimatter cost of the ability.  Additionally the first time the targeted Ship attempts to phase jump it suffers Y damage and has it's phase jump engines disabled for 10 seconds.  All damage dealt by this ability ignores shields, this ability counts an an interrupt.   Of course the entire potency of this ability would rely on getting the right damage values...maybe it's a bit situational, but I like the idea

 

 
End of bilun's quote

good ideas both bilun!

I particularly enjoy the drop ship launching ability!!!!!

This is exactly how sins planetary assaults should be designed if this avenue of development is going to be considered.

Reply #32 Top

The Corsev has a relatively good survivablity thanks to it's passive ability, but it just doesn't live up to expectations with it's prime ability, boarding party. Because that ability is weak the others become as well, since they are so highly reliant on this one ability.

Reply #33 Top

The corsev just got updated today, time to retest its new abilities and determine how relevant it is in the game.

Reply #34 Top

I can see the usefullness in its abilities and do like them after playing the most recent version of the beta although slightly underpowered.  My only complaint is that is looks like more of a trade ship than a battlecruiser.  Slap some auto turrents on the top and bottom, and change the orientation to more like the Ankylon titan and you have yourself a legit looking battlecruiser.  Pods seem a bit big imho also.

Reply #35 Top

Right now it isn't underpowered anymore I think. Though the Boarding Party ability still needs to be fixed. It seems to work only on Advent ships at the moment, TEC thips aren't capturable. They do take damage though...

Reply #36 Top

The buffs, while needed, didn't really help it much as the main problem with it is that its primary ability - Boarding Party - is still far too weak.  Long cooldown, highish AM cost, duration is low enough that you have to time it pretty well to get a ship steal even early on.  It definitely needs more work still.  The salvage thing sounds cool on paper, but it becomes a Kol situation; why target the Corsev if it's no threat?