should titan build speed really be affected by game "build speed" constant?
I've been doing a bit of thinking on this issue and have been wondering whether titan builds times should be exempt by the "build speed" game-speed-constant.
One of the main counters to titan-rushes is supposed to be the player not rushing a titan's ability to use their superior fleet to attack and blow up the foundry before the titan is done when they see the message warning them that their opponent is working on a titan. Because none of the current gamespeed constants really improve ship DPS(and frankly they shouldn't as that would cut down o ntime for strategic decision making), and consequently a given fleet requiring the same amount of time to kill the foundry(as well as any defenders that can't be ignored and need to be wiped out before the foundry) as it would on a lower game-speed. As a result on faster game speeds players have a smaller window of opportunity to accomplish the same goal encessary to prevent the titan from being completed.
Sure, ship speed can be upped, but in all honesty you should have a fairly local fleet near the enemy by the time they start working on a titan regardless of game speed. The real time-consuming part of the raid that takes time is actually killing the foundry(and possibly defenders as mentioned above).
Seems to me this is going to make balancing titans even more difficult as their counterability varies based on game settings. Anyway, please post your own thoughts on the matter, I'd love to get the perspective of other players.