Except for history seleucia. You are taking away from the ruling classes power base, and therefore there WILL BE negative reprisals. Look at the bible...look at history...you don't rebel and expect to have everyone have "happy fun playtime, goodbye friend" feelings.
Did you rebel from your parents when you were growing up? Did they try and smack you down a bit to maintain authority? I know mine did, and it was still a loving relationship. They still used force and psychological warfare tactics on me and my brothers though. If this occurs in families, do you think it doesn't occur when relationships are even more formal (in government)?
btw, i'm not hell bent, i'm stating my position and responding to people who have questions. I just have the time at the moment.
Lore wise, the game takes place in TEC space, with the Advent and Vasari as invaders...if anyone is going to be friendly with militia units (which lore-wise should predominantly be TEC units), it would be TEC and TEC only...from a lore perspective, there is just no grounds to give TAR to a non-TEC faction...
none that i've stated yet. this is actually the easiest aspect of it. These story ideas are better because they are more player action oriented, meaning the players will get the feel of participating in the game and "living" the storyline. Sins has always done this, i'm not introducing anything new to the existing storyline implementation into the game.
TEC Loyalists- Prefer to hold out against the storm, but some offensive will be needed to deal with the rebel pirate scum. -insert evil palpatine cackle here-
TEC Rebels- We've gotta spread the word or die! The loyalists are on our ass. We need to preach fear and gain allies among the weak militia's and/or pirates out in space or die trying.
Advent loyalists-Rebels forsaking the unity is the greatest threat to the unity (this would be a priority... for them..lol). Rebels must die, we will bomb them from existence. We are run by cold hearted ice queens with telepathic powers.
Advent rebels-We are forsaking the unity because the unity is corrupt, we are the martin luther's of our time(yes the advent are still related to the TEC, sharing some of their history...)!! Time to win as many hearts and minds to our cause so that the true unity will not perish!!!
Vasari Loyalists- Self preservation, adios amigos!! honestly i would say most of the majority of the vasari CIVILIAN population would favor staying alive (they are after all descendants of the ones who ran away in the first place...). Ignore the fighting as much as possible, get the heck out of dodge. Gotta deal with the rebels first though, so they don't give everyone our secrets (because the players will actually be facing them while playing sins).
Vasari Rebels-The vasari military on the other hand would favor fighting the enemy, because they are tired of running and want more respect/importance from their people because they failed their people in the past. They would likely be the stronger of the two factions militarily. They would need to spread the word to all the alien worlds quickly to form up to stand together to fight against the impending doom.
I believe it when I type it, these are all around much more player inclusive storyline plots.
Here we go with nuances:
TEC rebels Truce among rogues abilities: TEC rebels ally with pirate factions and therefore are easily able to expand like wildfire in a dry forest. After all the TEC rebels are a lot like pirates themselves, standing up for the dispossessed.
Advent rebels Truce among rogues: The true unity needs to be heard by all, the advent rebels render local militias friendly when their culture hits their worlds, allowing for a slower(then the TEC rebels) but powerfully defensive truce among rogues expansion.
Vasari rebels Truce among rogues: The vasari would expand using their diplomatic envoys, that would have a new special ability. This envoy would represent the vasari's attempt at diplomatic unification to face the impending approach of their enemies.
This ability would render the local militia friendly to the vasari, allowing them to quickly colonize planets.
Like i said before, TAR is a VERY GOOD IDEA, because it can be expanded and at the same time retain a unique aspect of each race. The expansion for every rebel faction would play much differently and require a measure of skill to boot.