Armistice

This ability is out of control. I've had "battles" drag on for 10X longer than they should because Akkans can just spam this ability. The cooldown needs to be increased dramatically, or at the very least, have it not able to cooldown during the armistice period itself.

7,490 views 8 replies
Reply #1 Top

It's not the ability that is broken, it's the fact that level 6 and higher AI Akkans spam it in groups. A lone Akkan can only use it for 1/3 of the time, and only if you let it regenerate antimatter (you should fokus on killing the buggers anyways because of them annoying ion bolts). The AIs I go against often have four to five Akkans, so if their level rises beyond 6 they turn into a major pain with the way the AI handels fleet now.

The ability itself isn't faulty, though. The AI has to relearn proper fleet management and pick up that the ability should be used for escaping only (you can use it for so much more, but I doubt the AI would be able to learn that).

Reply #2 Top

Yes thats right but with cruel and vicious difficulty the pay their capital ships level 6 and 7 so they always have at least 3 to 5 akkans and even if it ain"t AI's fault it's freaking annoying I left 5 games so far because of it ^^ I would propose either to limit AI's akkan ownership to 2 or 3 max or if it's possible include in the ability a window of 10 to 15 seconds before another armistice can be used in order to avoid an 2hour battle resulting in the AI sending all it's fleet theire under armistice ( I had a team of 3 cruel tec agaisnt me and as they feared my dual starbase + titan they spammed armistice and it ended with them having each 14 capital ships and tehir titan on my planet and still they continued to spam armistice !! WTF !!)

Reply #3 Top

They need to rework the conditions for it to be autocast because the AI just leave it on autocast (I think) , and hence you end up with eternal battles.

Reply #4 Top

I think this could easily be fixed by tripling the cooldown on Armstice.  That way the only way to spam it would be to have 9 Akkans, which the bot never does.  It also means that if a player wanted to use this "dick move" strategy, his entire fleet would have to comprise of Akkans.  This change would also not affect the strategy of using Armstice as an escape method as you wouldn't be attacking and retreating more often then once per 5 minutes.  Or, if you are, then you shouldn't be able to do that with only one Akkan.

Reply #5 Top

I use Armistice on my 2 Akkans to safely establish Starbases, this strategy kinda relies on being able to use the ability continously (well there is a short window of being vulnerable, but that's the risk you gotta take). I would hate having to wait ten minutes for the cooldown just cause the AI is too dumb to learn that ceasefires don't win a war...

Reply #6 Top

Quoting mcintire, reply 1
It's not the ability that is broken, it's the fact that level 6 and higher AI Akkans spam it in groups. A lone Akkan can only use it for 1/3 of the time, and only if you let it regenerate antimatter (you should fokus on killing the buggers anyways because of them annoying ion bolts). The AIs I go against often have four to five Akkans, so if their level rises beyond 6 they turn into a major pain with the way the AI handels fleet now.

The ability itself isn't faulty, though. The AI has to relearn proper fleet management and pick up that the ability should be used for escaping only (you can use it for so much more, but I doubt the AI would be able to learn that).
End of mcintire's quote

 

This was my situation against a cruel AI yesterday. To make progress in that battle, I had to micromanage my two capital ships with the ability that disables abilities (the one that looks like a shoe) on the enemy's 4 Akkans, and then focus fire them respectively. It still took 4 cycles of Armistice to take them all out, as they had the Loyalist titan with them as well protecting them.

 

A significant cooldown increase or a decrease in duration is definitely needed, along with some AI code limiting the use of this ability to particular situations. AIs using this ability do not make the game challenging, they just make it annoying.

Reply #7 Top

You keep assuming that normal players would keep a group of Akkans in the way the AI does, but players don't do that. Being able to cover a retreat or giving your some time to send in reinforcement is pretty much the only point this ability has, if the ability wears out too fast a single Akkan will be unable to protect it's fleet long enough to do either, and a very long cooldown would make it impossible to use it conseutivley i.e. when the enemy follows you to the next well while you are retreating. People who rely on the ability would be forced to use more of them than before just to achieve the same effect, which can't be the intention here.

If it was possible I would suggest to include an AI script that only permits casting the ability if the AI fleet is trying to leave the gravitywell it currently occupies. No matter how many Akkans it has, that way it wouldn't be overused. Of course the AI wouldn't be using it very smartly, but it's better than cutting around on an ability that is otherwise perfectly fine (and the AI never used it smartly anyways).

Reply #8 Top

Quoting mcintire, reply 7
You keep assuming that normal players would keep a group of Akkans
End of mcintire's quote

Normal players would at most have 2 Akkans, unlike the Sova, Marza and Dunov there's not much reason to have more than 1 in a fleet.