Coronata vs Eradica

https://www.sinsofasolarempire.wikia.com/wiki/Coronata_Titan

https://www.sinsofasolarempire.wikia.com/wiki/Eradica_Titan

 

Eradica significantly superior opponent. After all, is not it?
p.s. What skills have Coronata? What are the upgrades for both the Titans? What is the maximum level could be obtained for the playing of the titans?

39,386 views 50 replies
Reply #1 Top

p.s.s. Judging by the comments of a low-level Ragnarov won the same level of Ankylon. But the high-level Ankylon no longer get killed because of the super-high regeneration.
:|
high-level Ankylon > high-level Eradica (1 vs 1)

Reply #3 Top

An Advent Titan wouldn't be in a 1v1 situation anyway, they're fleet ships, like Titans should be.

Reply #4 Top

And from my experience so far, the coronata is far more useful than the eradica.

Eradica has a strange skill setup with an ultimate only woking when the ships dead....

Reply #5 Top

Quoting Sonntagshut, reply 4
Eradica has a strange skill setup with an ultimate only woking when the ships dead....
End of Sonntagshut's quote

Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful.

I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with unity mass.

Reply #6 Top

Quoting GoaFan77, reply 5

Quoting Sonntagshut, reply 4Eradica has a strange skill setup with an ultimate only woking when the ships dead....

Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful.

I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with unity mass.
End of GoaFan77's quote

 

Not to mention the god awful synergy the Eradica has with its abilities.

Reply #7 Top

I have not had the chance to try the eradica yet, but I don'y like the sound of the purification ability.  I have carefully made fleets, and it does not help to have them destroyed by my own titan.

Reply #8 Top

Quoting MayallCommunion, reply 6


Not to mention the god awful synergy the Eradica has with its abilities.
End of MayallCommunion's quote
They could at least increase the range of its third ability, the increase weapon speed on friendly death... Also I think if they are going to keep with the sacrifice theme of the titan then they should change the aoe so that it sacrifices a friendly but does more damage. I feel that this would make the ship work better overall.

 

I like the Coronata more for a couple reasons.

One, it doesn't require your fleet to be dying to reach its full potential. Two, it's aura, while having a short range, is awesome. Three Unity Mass looks really cool.

Reply #9 Top

Quoting MayallCommunion, reply 6

Quoting GoaFan77, reply 5
Quoting Sonntagshut, reply 4Eradica has a strange skill setup with an ultimate only woking when the ships dead....

Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful.

I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with unity mass.

 

Not to mention the god awful synergy the Eradica has with its abilities.
End of MayallCommunion's quote

1 and 3 synergize, they just need to fix the range on 3 to match 1. They also synergize with Return of the Fallen.

2 synergizes with the Eradica's Capital support.

The ultimate... I like it on paper, I think last stands are fucking awesome, but realistically, it needs work.

Reply #10 Top

The way I see it is the Eradica gives you a reason to bring light frigates and corvettes into even late-game fights. Disciple vessels can be useful with their steal antimatter ability, and once they die they'll be feeding your Eradica with bonus damage. Not to mention that if you've got a level 6+ Discordia Battleship around, each one of them that dies will also inflict direct damage to enemy ships.

I'm thinking of bringing at least a dozen disciple vessels or corvettes into every fight just to have them used as cannon fodder to feed the Eradica's damage.

This all stacks up with the first ability to sacrifice ships for hull and sheild regeneration. You could sacrifice your disciple vessels for slight health boost, while also dealing damage to the enemy thanks to the Discordia, and boosting your own Titan's damage output all in one.

Then there's Return of the Fallen, as mentionned in the post above, which even grants some of your ships the chance to return after the fight.

This being said, I'm fine with the three first abilities. Advent always seemed to have strong fleet compositions to me with diverse ships and capitals, it fits their playstyle.

The final ability, however, annoys me a little. Having my Titan die for it to activate seems harsh. Especially since I don't intend to let my Titan die, ever, unless I've got more income than I could ever hope to spend, and know I can hold off the enemy until it's rebuilt.

I do have a theory, however, which I have not yet tested: since all ability cooldowns are reduced while invulnerable, and antimatter regen is boosted by 500%, could you not simply use this to sacrifice your ships to regenerate the Titan's hulls and shields so when it stops being invulnerable, it's not dead anymore?

 

 

Now, for the Coronata. Let's just say I sent it to a pirate base and it took five tries before it shot down all the pirate ships and it nearly died every time, whereas every other Titan so far has done so in one, maybe two tries.

 

I do like Unity Mass though.

Reply #11 Top

Quoting LupusVir, reply 7
I have not had the chance to try the eradica yet, but I don'y like the sound of the purification ability. I have carefully made fleets, and it does not help to have them destroyed by my own titan.
End of LupusVir's quote

You're not thinking outside the box with it. ;) There's ways to use that ability without damaging your main fleet. It will get a lot easier once Return of the Fallen and that other tech that duplicates destroyed enemies start working...

Reply #12 Top

Eradica really needs it's level 6 ability reworked and it's base weapon damage buffed(right now it's like 20% lower then the hyper-defensive utility heavy TLT's base weapon damage output).

 

For Coronata I'd just like to see Subjugating Assault do something when attacking capital-ships(it already drains AM when doing so).  Perhaps have a chance of draining AM when attacking enemy cap ships(but not titans).  It's just irritating to have an ability that the enemy can entirely circumvent by building a carrier fleet and keeping the carriers on the other side of the gravity well while nothing but titans/cap ships man the front lines(of course making the carriers jump away if the Coronata makes a move towards them).  

Also while I understand why it was done I'm slightly disappointed that the suppression Aura doesn't reduce the damage of strikecraft, being that in terms of weapons damage bombers pose one of the largest threats to the Coronata's supporting fleet.  That said, Suppression Aura is still an outstanding ability and needs no buff.

Reply #13 Top

Quoting GoaFan77, reply 11

Quoting LupusVir, reply 7I have not had the chance to try the eradica yet, but I don'y like the sound of the purification ability. I have carefully made fleets, and it does not help to have them destroyed by my own titan.

You're not thinking outside the box with it. There's ways to use that ability without damaging your main fleet. It will get a lot easier once Return of the Fallen and that other tech that duplicates destroyed enemies start working...
End of GoaFan77's quote

I can see myself leaving a couple of Guardians hanging around with abilities off, just there at the rear as food for the Eradica, you usually only ever need around 3 Guardians anyway, bonus points if they come back once those abilities start working. 10% is actually a very good chance.

Reply #14 Top

 

 

Only three? I usually have at least a dozen. Their shields mixed with progenitors are great for keeping your fleet's shields up, and Repulsion has several tactical uses.

Reply #15 Top

personally i love both the titans and most of there abilities are cool but loyalists need a buff for mind controlling enemy ships and the rebels need a higher chance of bringing back its ships. Plus both titans need to have there overall damage raised.  

Reply #16 Top

Quoting sporemaster, reply 15
personally i love both the titans and most of there abilities are cool but loyalists need a buff for mind controlling enemy ships and the rebels need a higher chance of bringing back its ships. Plus both titans need to have there overall damage raised.  
End of sporemaster's quote

 

I agree on all points, even though the mind control boost will probably end up biting me in the butt one day since I intend to play Rebel.

 

Still, I sent my first Coronata to a pirate base, turned on the mind control and all of ONE ship got mind controlled before my antimatter, shields and hull were depleted and I had to run away to repair platforms while having killed like... five pirate ships?

Doesn't help this scenario that Unity Mass can't be fired at frigates, but I enjoyed it later on when I tore through my opponen'ts several capital ships and star bases.

Reply #17 Top

Quoting Mr., reply 9

Quoting MayallCommunion, reply 6
Quoting GoaFan77, reply 5
Quoting Sonntagshut, reply 4Eradica has a strange skill setup with an ultimate only woking when the ships dead....

Well in ship Combat the Concordia is useless as well, but I do agree that the Concordia's is more useful.

I do like the Eradica more but it does need a fleet for it to heal and boost its damage. Concordia would probably will 1v1 with unity mass.

 

Not to mention the god awful synergy the Eradica has with its abilities.

1 and 3 synergize, they just need to fix the range on 3 to match 1. They also synergize with Return of the Fallen.

2 synergizes with the Eradica's Capital support.

The ultimate... I like it on paper, I think last stands are fucking awesome, but realistically, it needs work.
End of Mr.'s quote

 

What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined to die. And Strength of the Fallen is not effected by the ultimate at all.

Reply #18 Top

Quoting MayallCommunion, reply 17
What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined to die. And Strength of the Fallen is not effected by the ultimate at all.
End of MayallCommunion's quote

 

Is it destined to die even if you use Purification to regenerate the hull and shields before the minute runs out? I haven't tested this myself yet.

 

Eh, nevermind, I'll find out myself...

Reply #19 Top

Quoting Pat_22_, reply 18

Quoting MayallCommunion, reply 17What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined to die. And Strength of the Fallen is not effected by the ultimate at all.

 

Is it destined to die even if you use Purification to regenerate the hull and shields before the minute runs out? I haven't tested this myself yet.

 

Eh, nevermind, I'll find out myself...
End of Pat_22_'s quote

 

Im pretty sure it still dies.

Reply #20 Top

Quoting Pat_22_, reply 14
 

 

Only three? I usually have at least a dozen. Their shields mixed with progenitors are great for keeping your fleet's shields up, and Repulsion has several tactical uses.
End of Pat_22_'s quote

I'd rather spend that fleet capacity on blowing the enemy to hell, what's dead can't shoot back, after all. The Guardians are a buffer, and an excellent one at that, but if you're keeping everyone in a tight formation and cycling activations(I don't believe multiple bubbles stack), they should do the job fine.

I find that 3 with a Progenitor and a Vertigo!Rapture and now a Lethargy!Discord is more than enough for general purpose fleet survival. I've added more before, but they serve as disposable repulsion boats as opposed to, well, Guardians.

Edit - Oh and 12 Guardians is nothing to sneeze at, cost wise.

Reply #21 Top

Quoting MayallCommunion, reply 19
Quoting Pat_22_, reply 18
Quoting MayallCommunion, reply 17What I mean by god aweful synergy is look at the ultimate. It makes her(lets called it a her for now) invulnerable for a whole minute with increased cooldowns and a large amount of antimatter regen. This only synergizes with her Chastic Burst because it will help with the cooldown of the ability and keep up with the antimatter. However The Purification is virtually useless because the ship is already destined to die. And Strength of the Fallen is not effected by the ultimate at all.

 

Is it destined to die even if you use Purification to regenerate the hull and shields before the minute runs out? I haven't tested this myself yet.

 

Eh, nevermind, I'll find out myself...

 

Im pretty sure it still dies.
End of MayallCommunion's quote

 

I'm still going to find out 100% because "pretty sure" could make the difference between a mediocre or awesome ability.

 

My Eradica is in the pirate base getting shot by the gauss platforms as we speak, should be dying soon, then we'll know.

Reply #22 Top

GAH just as it nears 200 hulls points left, the shields start regenerating faster than the remaining gauss platforms can take them down.

 

I'm taking what's left of the Eradica to an enemy star base...

Reply #23 Top

Yeah nope it dies anyways

Reply #24 Top

Quoting Pat_22_, reply 23
Yeah nope it dies anyways
End of Pat_22_'s quote

 

Yeah thats what I had thought thanks for testing it out though.

Reply #25 Top

Quoting MayallCommunion, reply 24
Quoting Pat_22_, reply 23Yeah nope it dies anyways

 

Yeah thats what I had thought thanks for testing it out though.
End of MayallCommunion's quote

 

Once the immunity activated, I got time to sacrifice one illuminator and one iconus, which should have granted me enough shields and hull to not die immediately after the immunity ended and potentially keep sacrificing ships and survive, but it died right away instead.

There's no way it could have lost that much shields and hull so fast to enemy fire alone with shield mitigation at 75%.

 

So, in conclusion, I would like to see this ability changed because there's no way I'm ever going to intentionally let my Titan die to use it, nor is it worth of being an ultimate ability.