AI has lost it bite

Is just me or do other people also see that the AI in Sins Rebellion is a lot less aggressive than in Diplomacy?

 

I'am playing on unfair level and in about 5 games, I had the AI not yet putting up a serious fight.

 

Just take as an example my last game:

- against 3 unfair AIs

- I build my second capital ship and take two planets

- I build some defense and start researching for titan

- I build my titan

No reaction at all till here, there was just one very small probe by the AI during 2 hours of game play...

And now my titan is wiping out the first AI player.

 

In Diplomacy in the same time frame, I would have had to fight off multiple attacks. From serious early on probing attacks, to even attacks with Capital ships which would have been a serious threat...But in rebellion nothing of the kind.

As I do not like to play against other humans via the net, the AI is very important for me. In Diplomacy it was fun to fight the AI, it put up a good challenge and the only problem was, that the AI was only very rarely able to take out well defended star systems with a star base and max. defenses.

But in Rebellion I still have to see one serious attack by the AI.

 

For my feeling at the moment Rebellion goes just down the road so many other games out there did: improved graphics, just more of everything, beside AI. With this the game will get good ratings, but not stay long on my PC. Honestly I hope that Ironclad and Stardock will fix this till the release (or very shortly afterwards).

 

24,293 views 21 replies
Reply #1 Top

Yeah, they do seem a little more timid. Not sure if it's a bug though...

Reply #2 Top

More like a minor draw down of the AI to give us time to explore the research tree and additions.

Reply #3 Top

I've noticed the same thing. I suspect it has something to do with the AIs tendency to build capitals and titans rather than frigates and cruisers. Every game I've played so far has ended with a fleet of 5-10 AI capitals and their titan vs my titan, 2-4 capitals, and frigates/cruisers out the wazoo. If the AI isn't building frigates and cruisers and is just rushing the research for caps and titans it would make sense they have a crap early game. Hopefully this gets fixed.

Reply #4 Top

Rebellion is in beta right now, and I think the devs are making easier AI because they were a little insane on diplomacy, even on easy they can be a real pain, so I think they should be easier for exercise to get prepared for higher levels.

Reply #5 Top

Still, the AI is doing a lot better than it was earlier in the beta with infinite retreat loops. What I find interesting is that sometimes the "Aggressive" AIs aren't as aggressive as other types of AIs because they're so focused on building their cap ships that they don't have frigates to hit you with. 

Also, is it just me or are the hard AIs sometimes more difficult than unfairs?

Reply #6 Top

Well I typically put myself againt 4-6 hard ai's and they are so busy blowing each other up to even come and destroy my titan or experimental weps. Its sadly easy, and they just flee from a few caps and a titan, no real resistance.

Reply #7 Top

Quoting RHEmpire300, reply 4
Rebellion is in beta right now, and I think the devs are making easier AI because they were a little insane on diplomacy, even on easy they can be a real pain, so I think they should be easier for exercise to get prepared for higher levels.
End of RHEmpire300's quote
Easy AI a pain? Lol, anyting below "hard" I considered a snack, as in "I don't play against you unless I want a guiena pig to test something". Unfair was the level where the fun started when playing singleplayer.

Reply #8 Top

Glad someone pointed this out, I've noticed the exact same thing. This AI behavior needs to be fixed, I hope this is only a beta issue because right now the AI sucks : / quite boring to fight them

Reply #9 Top

Just continuing the story:

 

3:30h of game time.

I spent 400 logistic points (most by capturing eneny ships with my advent titan)

4 caps, 1 titan (level 7)

 

And I'am what: Number 1 in fleet and capital ships. Even in defense I only build hangar defense so far, no star bases

The only thing I'am last in is research....

And till now still no attack on any of my planets (just some lame tries of counter attacks)...

Reply #10 Top

Yeah, on the victory screen I always notice how my available money is close to zero while the AIs all have several 100,000 credits available (same for metal, crystal). Means it cannot be a monetary issue.

Reply #11 Top

I've noticed that the AI are more often than not putting pressure on the other bots. This might be a contributing factor to why they seem to be pushing players a lot less.

Reply #12 Top

Here is an other excellent question, who rates a beta with out a working AI as excellent?

 

Especially if there is not yet any statement from the developers, that this is a known bug....

Reply #13 Top

Considering that the devs were trying to update the AI for rebellion, I would think it is possible that they are still working on it.  The AI is functional/playable for now, and will undergo further tweeking.  At least that is what I am thinking is the case for now.

Reply #14 Top

/*Feedback

The AI does not build enough Frigates nor does it attack the human player with any frequency at the moment.

Interestingly enough, the 2 Hard Aggressive AI's that I put into the last game fought each other and didn't horde their resources, nor build any mines.

*/

Reply #15 Top

I've not seen mines a lot (thank god, annoying fuckers) in any of my SP matches. A lack of frigates/cruisers, Armistice spam, a shitton of super weps from all factions, a lack of attacks.

Reply #16 Top

The AI hasn't lost it's bite.

The AI just bites.

Reply #17 Top

Children exposed to divorce are twice as likely to repeat a grade and five times likelier to be expelled or suspended from school, according to the article "Divorce's Toll on Children" by Karl Zinsmeister. In the early months after a divorce, young children especially, are less imaginative, more repetitive and passive watchers. They tend to be more dependent, demanding, unaffectionate and disobedient than children from intact families. They are more afraid of abandonment, loss of love and bodily harm. They carry these problems to school.

Reply #18 Top

Quoting IncredibleLOLk, reply 17
Children exposed to divorce are twice as likely to repeat a grade and five times likelier to be expelled or suspended from school, according to the article "Divorce's Toll on Children" by Karl Zinsmeister. In the early months after a divorce, young children especially, are less imaginative, more repetitive and passive watchers. They tend to be more dependent, demanding, unaffectionate and disobedient than children from intact families. They are more afraid of abandonment, loss of love and bodily harm. They carry these problems to school.
End of IncredibleLOLk's quote
What dafuq?

Reply #19 Top

Quoting Teun-A-Roonius, reply 18

Quoting IncredibleLOLk, reply 17Children exposed to divorce are twice as likely to repeat a grade and five times likelier to be expelled or suspended from school, according to the article "Divorce's Toll on Children" by Karl Zinsmeister. In the early months after a divorce, young children especially, are less imaginative, more repetitive and passive watchers. They tend to be more dependent, demanding, unaffectionate and disobedient than children from intact families. They are more afraid of abandonment, loss of love and bodily harm. They carry these problems to school.What dafuq?
End of Teun-A-Roonius's quote

It's obviously a deep, meaningful analogy to the AI and its lack of... killing things.

Reply #20 Top

Quoting scp121, reply 19
It's obviously a deep, meaningful analogy to the AI and its lack of... killing things.
End of scp121's quote
Ah yes of course! That must be it... Obviously...  XD

Reply #21 Top

I played another game last night with 3v3 and a mixture of AI types. I was quite impressed with the Economy AI on my team. Although it didn't build any defenses (strange), it did go on a mass butt kicking spree against the other AI (tiny bit of help from me). Maybe I was lucky.