Overpowered superweapons- Balancing issues
Hi Guys.
just wondering if its possible to take a look at the balancing on some of the superwepons, especially the TEC warhead as im about 3 hours into a single player game and im just being repeatedly bombarded all over the place by warheads. its not so bad on planets where you can upgrade to 6k health but on meteor and underdeveloped worlds you lose all your development and population there. it wouldnt be so bad if you were only allowed 1 superwepon and the cooldown was really long. my game basically involves the computers hurling wave after wave of nuke at me and me spending all my money recovering.
you could also make the warheads only do say 2000 damage other then the 4000 or so that it does just so it cant 1 hit half my planets.
i counted that one team alone had 5 planets with warhead launchers alone. yeah frustrating.
i would appriciate this being sorted as i feel it is perhaps the one detracting point from a very good in depth and tactical game.