TEC Rebels vs Advent Loyalist and some other issues.

Hey there,

I had a serious problem when i attacked a Advent Loyalist planet.

Problem was that I had 16 capital ships of various kinds all lvl 6 or above with a lvl 6 Titan. At the planet there was no real defense, but short time after the attack started the Advent fleet came. They had 12 capital ships various kinds too all lvl 6 or above with a lvl 3 titan....

You'd think that my fleet would win after a bit of fighting, but no. All my ships was destroyed with my titan. AND ONLY 2 CAPITAL SHIPS FROM ADVENT WAS DESTROYED!!! The titan only lost its shields even though it was focused by half the fleet and the titan. The abilitys the advent fleet used was so overpowered it was ridiculous.

Another thing is that the TEC Ragnarov Titan has a tendency to target enemy fighters 80% of the times it autotargets, which is a bit weird considering it has the most damage against everything else.

And one question: The bots is only building Capital ships now, so the big fleet battles that made the game so fantastic are so much smaller it is around the same fleet battles as Homeworld was. Why has it changed so much?

PS. Homeworld was a great game, but small fleet battles does not belong in Sins of a solar empire at all...

7,279 views 16 replies
Reply #1 Top

First of all, unless you modded the game you only had 14 capships.

Secondly, in their own culture Advent (both Loyalist and Rebels) gain massive buffs to various attributes like shield strength and firepower. If you fought them in their own culture just sending in capitals and a Titan won't do you any good.

Third: Did you just tell your fleet what ships to attack first or did you also try microing their abilites? Capital ships are a lot more effective if you disable abilites that you currently do not need (i.e. damage propagation on the advent proginetor mothership), otherwise they needlessly drain your antimatter and/or are used automatically instead of abilites you need more simply because they use less antimatter and thus the first ability to become avialable to auto-use when your empty antimatter regenerates.

Fourth: The Titan may be the biggest ship in the Advent fleet, but it is very vulnerable while alone, unlike the TEC titans. Try taking away the Capital escorts first, they die faster and are actually the part keeping the Advent Titan alive (especially progenitor motherships, those buggers must go first or they regen their fleets shield over and over again).

 

Edit: Yes, the way AI builds fleets is bugged, no idea why. It's good they finally use all their capship slots on lower levels, but if they don't learn to spilt them up and build fleets around them again they won't be much of a challenge anymore.

Reply #2 Top

I think you are somewhat wrong mcintire about the max capships being 14. I installed my game yesterday and it clearly says 16 is max??? Or am I very wrong here? If so then sorry!

Reply #3 Top

You're right, Marius, but a Titan takes up two of the 16 slots. This leaves just 14 for capital ships.

Reply #4 Top

In addition to the above, the Advent are an ability-dependant race, they are heavily focused around buffing eachother, reducing incoming damage, and propegating damage on enemy ships.

12 Advent Capitals doing all that, mixed with Supression Aura, Unity Mass, friendly culture... yeah, why exactly do you think you should have won? Numbers don't always equal victory.

Advent Capital Fleet is working as intended.

Reply #5 Top

Wait, I thought the Advent was too weak?

Reply #6 Top

Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play.

 

:V

Reply #7 Top

On paper they look really weak, but maybe my views will change when I find a way to get rebellion and play test it.  Now, if you have that many advent capital ships against you, it really shouldn't come as much surprise that you lost.  Advent love their capitals, so it's not much of a surprise that the max would result in victory.

Reply #8 Top

I know that numbers not always means victory, but it could be that the game has changed in game strategy so i can not use the same strategy as always. :)

Yes i microed, i always do.

mcintire wrote: Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play.

Are you saying they are too weak or not? Cause what i understand you're saying both things here?

But maybe i should just start out on a bit lower then Cruel dificulity.

But yes i thought of taking out the capital ships first before taking down the titan, but it just seemed a bit weird that only 2 of their capital ships was taken out, rather then half or more.

But thanks for the advise :) 

I apologize for sounding a bit to angry it was not the meaning.

PS. My main race is also Vasari, and it is a long time ago i played TEC so that is also a problem.

Reply #9 Top

Quoting mcintire, reply 6
Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play.

 

:V
End of mcintire's quote

sooooo true

Reply #10 Top

Quoting mcintire, reply 6
Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play.

 

:V
End of mcintire's quote
The problem is in real PVP game no one is sitting there waiting you to get 14 lv6 caps, fire work starts 15 minutes and good luck fighting lrm swarms with just 2-3 caps early on

Reply #11 Top

Also, if the Coronata had unyielding will, you really should have wiped out the fleet first.  That thing'll wipe out everything in front of it.

Reply #12 Top

Quoting mcintire, reply 6
Like hell they are. If the AI can use them and win I pity the fools who cry and claim they are weak, cause it only proves they don't know how to play.

 

:V
End of mcintire's quote

 

lol. The AI means nothing. Thats nothing true at all. The Ai get more income, faster research times, and alot of other bonuses.

Reply #13 Top

That was a joke people... seriously, I thought the smiley at the end was indication enough.

As for PVP, I doubt an Advent player would actually try and go for mass caps while his enemy builds up a fleet of cheap and nastys. I'd probably try a combination of Carriers and Corvettes to counter, corvette swarms are cheap to produce and annoying as hell right now.

Reply #14 Top

and people complain saying the advent's titans are underpowered...

Reply #15 Top

Advent have always had a better super late game then TEC.  Crazy Fleet Synergy does that.  Waiting until every player has a mature fleet is not playing to the TEC's strengths.  TEC hits it's late game much earlier(better economy) and has a better early game.

 

 

If you hit the late game and the Advent's economy is close enough to yours that they fielded 12/14 of your army size(12 cap ships vs 14) you've already screwed up as TEC.

 

Also focusing the advent rebel titan is stupid.  If it has any frigates to eat it becomes nigh unkillable, and frankly it poses less of a threat then the 2-3 capital ships you could kill in the same time it takes to kill the titan(before it's ability to self heal comes into play).  Kill the progenitors first(make sure to interrupt them when they start channeling).

 

 

If possible don't fight advent within it's own cultural boundaries.

 

If you really want to stomp Advent late game though, play TEC loyals.  The advent army simply can't deal with disruptive matrix+other AoEs(most notably Marza ult) as they rely heavily on ability use to mitigate incoming damage.

Reply #16 Top

When dealing with an Advent titan, always kill it's associated Progenitors first.  Chastic Burst and Unity Mass will demolish your fleet if you let them activate Malice.  Next, kill frigates.  The more you kill, the better.  Without frigates, Unity Mass becomes weaker and the Eradica can't feed itself, meaning that you've effectively won.

 

Oh, and Disruption Matrix is incredibly powerful at halting abilities.