Corvette rush: Early game Advent only?

The reasoning being that advent rushes are key to advent's weak early game economy.  TEC players would be able to research corvettes at tech level 3-5, the vasari somewhere around that tech level as well.  Why do all the races get the same corvette tech at the same time? LRF's are going to become more worthless if the design ideology of the original game isn't followed...

The other races have many other advantages, and the TEC have already proven that they can hold the line against an advent rush without needing corvettes of their own(hint, upgraded repair facilities).  I can see the vasari struggling against a corvette rush, but then they will also have access to very strong armor upgrades early on, very tough capital ships and strong flak ships...so corvettes won't be nearly as effective against them. 

Corvettes are very effective against advent capital ships, so now instead of advent capitals getting butchered by lrms, they are quickly butchered by corvettes.  Considering they have the lowest HP and armor of the 3 races, you will still have the tried and true advent fleet failure due to loss of capital ship and planetary bombing capability.

TEC defending against advent corvette rush relies on their ability to acquire a stronger economy then the advent early on.  This shouldn't be hard, one civics lab gives them all the tools they need to do this.

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Reply #1 Top

The Devs have not decided on the Corvette's role yet. Most of the materiel is "beta" for a reason. These might change. 

Reply #2 Top

Here are some good overall roles for corvettes per each race:

TEC: Strong mid to late game attrition ship for the TEC, not uniquely strong at anything, worst ship in the game when it is compared to any other ship for damage/cost.  At the same time, its fast, allowing the TEC superior economy to directly impact fights from a distance that no other ship in the game can provide them with.  Good at anti bomber capability for late game. Tech level 4 on the military tree.

Advent corvette: strong opener enabling the advent fleet to hold their space long enough to get an economy up and running and/or put their opponent on the defensive.  The best dps/cost of the 3 corvette types.  Countered by large groups of anything, good at ensuring that large groups don't necessarily happen.  Tech level 1 to ensure that the advent have a strong early game defensive advantage.  The offensive advantage can be potent, yet against a competent defender it is not so much.

Vasari corvette: somewhere between the capabilities of the advent and the TEC.  Slightly later tech, tech level 3 on the military tree.  These ships are to help counter early advent and TEC rushes to hopefully prevent a forced starbase investment, and are good for mid/late game anti bomber capability. 

Honestly, this tech should be added to the game now that corvettes are all the rage:

All races get a buff to the armor and HP of their constuctor units in thier gravity wells, since these are usually priority target number one.  The advent instead would get decent shields for their constructor units.