Hmm but things never being intended, yet stay in the game and aren't fixed due to negligence is kinda rediculous. This has found a place in the sins community, and frankly the developers could change their minds about it and find a way to ADD to the game, instead of subtract from the game.
They worry about more variables, yet they will have more balance in the game the more things they add.
Adding a huge amount to the amount of paths to victory, and then toning down the ones that are too dominant so that the diversity of strategy itself is a balance is important for sins.
An opponent counters one strategy, but hasn't scouted you fully and never saw your plan B strategy in the works...surprise!
These surprises will keep re-playability high for this game.
You can do this to some extent already in the game, but i'm talking about magnitudes of improvement, not just small fixes.
The convenience of using the word intended is that the developers can change what is "intended" at a whim...
I'm providing feedback at how that whim isn't exactly welcome.