Tips to defeat Lv.10 Kortal Devastator & dozen carriers?
Just bought Trinity and bloody hell, what a game...there's absolutely nothing quite like epic fleet battles with plasma and lasers and gauss rounds flying every which way. Brilliant.
Anyway, got up to speed fairly quickly, played a med. normal game as Advent (these guys have my favour for now, haven't played as TEC or Vasari yet) and dominated quite well. It was short though and I didn't get a chance to fully explore the research trees. So now I'm in a far longer, normal large game with the Advent, 2v2v2 on the Ancient Artifact map, AI opponents.
Basically, we're well into the game and everybody has their big fleets and big economies and so on. Unfortunately, my nearest opponent happens to be Vasari and has some powerful medium-sized fleets. One fleet in particular has a level ten Kortal-Class Devastator supported by another level six carrier cappy, about a dozen carriers and other cruisers. Lots of bombers and fighters of course, but my real problem seems to be the Devastator; it has some damn impressive shield tech and I think it has a mitigation of about 67%. My fleets can't take it out quickly enough because it constantly recovers its shielding. My boys are there trying to take it down while the enemy small craft just whittle down our numbers and consequently, our strength, forcing us into a retreat every time.
I've tried luring them into one of my border worlds so as to trap them against some thirteen beam platforms as well as a heavily armed starbase, but this doesn't work either, they just send a cruiser or two and that's it, big daddy never comes along. My current strategy is a trident strike tactic, where I've got three fleets formed into a battlegroup. One fleet has three Halcyons and four carrier cruisers, another is loaded with three Raptures alongside twelve Defense frigates and two Iconus cruisers, and the last is the real haymaker, with seven Radiance-Class battleships and twenty-eight Destra Crusaders. I intend to move in the first and second fleets first, as they naturally support each other, then phase in the third part of the battlegroup to really bring the hammer down.
So yeah, any advice as to how my odds could be considerably improved without my having to construct unnecessarily monstrous fleets? All my caps are currently level four, courtesy of upgrading, and all have full squadron complements but I have my doubts about whether even this will be enough. I have also maxed out the weapons part of the hostility tree so I'm hoping that this will help to a large extent. Also, in case you're wondering why I'm confronting this fleet at all, it's because it happens to be blocking the wormhole to the enemy system (I actually managed to invade the system at one point and established a foothold but then in comes this fleet and suddenly all my progress is reversed, if you know what I mean).