After playing a few multiplayers we (my clan) have noticed that titans are a bit too easy to get. This might be just made easier for the beta but on small maps its way too easy to get zerged by somone rushing a titan. With almost no way to stop it unless you rush a titan as well, it reminds me of SC a bit in the single unit dependence, although all other aspects of the game are great.
In this instance it removes the majority of the game dynamic and leaves those eager beaver players having quite a large advantage over the players who want to build an empire.
My suggestion would be to increase the research level to 6 War labs rather than 4 to make it much more of a challenge and increase the cost of getting to the titan. This would promote the use of diplomacy and empire building and make it a more powerful mid / end game unit rather than a rush unit.
Many thanks for such a great series of games so far!
Wally - The Free Company