noob looking for modding help

Hi all, noob here, just started modding

so I'm trying to make a mod that adds more weapons to ships (so they feel more like multi-purpose star-ships like homeworld or n:tji rather than tanks or generic RTS units like starcraft or C&C)

the problem I have right now is the only way I found to test these ships are to research all the way to them and build one, this, ofc, can get rather frustrating as I work higher up the tech tree (starting with light frigs, already feeling it @ long-range)

is there a faster way to research/build/spawn ship/ anything of that nature that can help?

thx in advance

gunny

20,003 views 7 replies
Reply #1 Top

The Developer.exe is your friend. :thumbsup:

Also, just FYI in everything that isn't Sins Rebellion, you can only have a max of three weapons, so you won't be able to give most capitalships more weapons.

Reply #2 Top

thx.

 

ya, the cap boats have enuff imo.... it's the frigs and cruisers that bother me..

HEAVY CRUISER with 3 machine guns -_-

something needs to change :P

 

Reply #3 Top

Quoting gunnyfreak131, reply 2
HEAVY CRUISER with 3 machine guns
End of gunnyfreak131's quote

Yeah, the "Tank in Space" gets a lot of hate. I'd like it replaced with something that looks more like a warship myself, but I don't think anyone's tried to make/find a mesh that would fit the part.

Its fairly easy just to add more weapon points, but of course most ships don't have a lot of places that look like they'd contain additional weapons points. Of course if weapons being fired from no where doesn't bother you it should be too hard.

Reply #4 Top

hmm

how hard would it be to just slap together some parts from other ships and call it a day?

what softwares can you use to edit .mesh files?

Regarding no visible hardpoints... I get by -_-

FF Cobalt: the rectangular box thing between the 2 guns looks kinda like a torp bay

Disciple: there's this big circle of the team colour on the belly of the ship that passes for a beam generator

Skirmisher: the curved sides of the hull beside the main guns make for a fair wave weapon point

Vasari ships are full of spikes that I can put weps on in general....

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Reply #5 Top

Here is a thread and another with lot's of helpful links to thinks on and off the forum regarding modding.

Reply #6 Top

Quoting gunnyfreak131, reply 4

what softwares can you use to edit .mesh files?
End of gunnyfreak131's quote

You can't really open them in a 3D view directly. You can move the points around, and can adjust the size/rotation with some user created programs, but to actually modify the model you'll probably need 3DS Max and a conversion script thats floating around somewhere. The Maelstrom mod has a lot of models that are mashups of existing models but I'm not sure exactly how he did it or how hard it was.