Pirates require overhaul!
Pirates suck in online play, here's why
Hi all,
My friends and I are all very excited about Sins Rebellion, however one feature we all hate and believe that needs an overhaul is the pirates. There are 8 of us total and we play Sins online. Almost all of the games we have played have been very entertaining, however after the second ever online game we played together with pirates enabled we all came to the conclusion that they require radical change.
Pirates at the moment suck in online play because it's incredibly easy to gang up on someone by placing a colossal bounty upon them. When the pirate timer eventually runs out everyone begins to panic in Teamspeak. The player with the largest bounty always dumps credits onto the player with the second largest bounty, then it spirals out of control (Sometimes players with no bounty at all chip in for the lulz). It becomes a pathetic duel.
Later on in the game when everyone playing has a more developed economy (Thus more disposable money), placing bounties at the eve of the pirate arrival becomes an absolute frenzie. I've had opponents defeated in battles because they spent all their money on placing bounties instead of building ships.
Stardock, Ironclad, please! Change the way the pirates function for the sake of larger online games. Don't let this feature go ignored.
