Battles in Rebellion - A Touch More Realism?
I had a gripe about this in the original sins. (Admittedly, I am a complete sci-fi nerd...)
I always wanted the ships in battle in sins to actively move throughout combat. Like never stop moving. They always just kind of... sit there and fire at one another.
Like in the Stargate mod for the original sins, I want to see ships actively take runs at one another and move throughout combat. That would add some realism and prettiness to the combat. Combat in the new Sins however is more polished in terms of effects and general feel of it, but having the ships move, take runs, etc... That would be beautiful.
On a side note: The TEC Manoeuvring upgrade, if at all possible to make the ships move in combat, should add a certain percentage to dodge weapons of certain types. Weapons like lasers and mass drivers should not be dodged because lasers move at the speed of light and mass drivers can accelerate slugs to the speed of light as well.
Missiles and flak, autocannons and plasma balls should be dodged to a percent of like 4% at base, then upgrade to 10% at most.
That of course is my opinion. But does anyone agree with this?
Also, I'm a forum newbie!
Finally got off my hump and joined the community and looking forward to sharing with it.