Possible Corvette solution

OK, so I haven't played SINS since the very first one which was released in 2008.  I decided to get back into this game that I had so much fun with and I am happy so far.  I am happy because I see corvettes as a bid step in the right direction.  My biggest problem with sins was that it felt so static.  A bunch of massive fleets of space ships go at each other and then stop and just shoot at the other fleet with little to no movement.  It just doesn't feel right.  

This lack of movement is why corvettes are op (among some other things such as low cost).  They can hit and run while every other type of ship just sits there, usually firing without any movement.  Why not introduce attack and defensive patterns to the frigates, capital ships, etc.?  I don't expect them to be able to hit and run, but it would be easy to allow players to select different attack patterns based on the situations they are in.  If you don't know what I mean go watch some old star trek next generation shows where Picard tells his pilot to run certain maneuvers to help them fight or evade better.

This type of movement would make the combat much more interesting, and could help against the super maneuverable corvettes.

4,565 views 10 replies
Reply #1 Top

The problem with having ships move a lot more is it cuts down on a player's ability to keep track of the battlefield in larger battles(think 100 ship+ battles), which in turn cuts down on their ability to make strategic decisions.

 

You'd have to be half-insane to keep tracks of 50+ allied ships & 50+ enemy ships, tracking where most ships of each type are concentrated at a  give moment.

Reply #2 Top

You aren't controlling each ship, or trying to track where each ship type is all at once.  You are hopefully controlling fleets with control groups and planing the battle beforehand.  You can easily see what your opponent's fleet consists of before the lasers start flying.  That is the time to pick priority targets not after the battle has started.  Also, not all of the ships will be moving like corvettes, that would be insane if you have frigates, cruisers, and capital ships going in and out like corvettes.

This would add an element of micro management that would increase player skill across the board and make the game more interesting.

Reply #3 Top

You add an element of micro management that is totally over the top. Tactical decisions happen in real time not just before the fight begins trying to pick out things in mass is already hard enough when they are standing still even worse if they are flying around like a swarm.

Also ships stopping and shooting seems perfectly reasonable in my opinion. I actually think that a bunch of ships flying around is actually the unrealistic way just by the rules of orbital mechanics. Sure it's cool but probably unrealistic.

The problem is that corvettes are too effective at everything with the exception of a mass of flak guns and/or Titan with AOE. Nerf the corvette not change everything else.

 

Reply #4 Top

I actually think ships moving around is more realistic.  These ships can move at will in gravity wells at sub light speeds, orbital mechanics are not coming into play here.  Also, at this time, there is very little micro management in sins rebellion, adding this would not be over the top.  It would be basically the click of two buttons, maybe some tab action in there somewhere.  If the different ship types moved in groups you could target by groups or ship type.  This really isn't that hard.

And yes, nerf the corvette, right now it is just too cost effective.

Reply #5 Top

i just think they need to increase the cost, if everyone embraces the corvettes uses, then its not a problem, but either people don't understand it or don't want to.

Reply #6 Top

Just sitting their firing actually increase the damage ships do because they don't have to constantly get in range to attack, only their weapon cool down matters.

Reply #7 Top

Im not sure if this was already considered,but you guys do know you can create fleets and assigning them numbers ctrl+1 ctrl+3 and so on allowing you control of each battle group without going insane...holding alt shows you all of their ranges and such,its not particularly hard moving them around and using the abilities of multiple units quickly as situation presents its self,so moving ships around would only improve game play imo

Reply #8 Top

Quoting WrathOfLust, reply 7
(...)Moving ships around would only improve game play imo
End of WrathOfLust's quote
It would improve the visual aspect of the game, since it looks much cooler when every ship is moving and firing at will. But as some other people said, it would be too hard to keep track of which ships need repairs and which ships should move into a different firing position and so on. I don't think gameplay can be improved upon this way.

Reply #9 Top

moving ships in battle wouldn't help at all from my perspective.

not every ship in sins have a 360 firing arc but rather a 90 degree firing arc which would make them pick another target constantly.

for a cap ship with 360 degree firing arc it could work cause it doesn't have to switch targets whil moving but for destra crusaders who have their cannons at the front (like most sin ships)  it wouldnt work

Reply #10 Top

Quoting xetrag, reply 4
Also, at this time, there is very little micro management in sins rebellion, adding this would not be over the top.  It would be basically the click of two buttons, maybe some tab action in there somewhere.  If the different ship types moved in groups you could target by groups or ship type.  This really isn't that hard.
End of xetrag's quote

 

If you don't micro manage ships in this version of sins, Well it is safe to assume you have trouble beating 1 unfair AI fighting against you. This game as it is not click fest as starcraft is needs a lot of micromanagement of battles. That chasm divides skilled players and not so skilled. 

To know when it is worth to Focus fire capital ship or which type of ship to shoot at with which positioning of ships relative to friendly and enemy ships in battle. When to retreat ships, when to jump reinforcements in which abilities use and when to use them ....... all those things make sins easy game to play and hard to master. And believe me it takes a lot of micro which would end up being impossible by adding dynamic movement.

 

PS There exists a mod that adds dynamic movements to ships. Try it out. It could work for you because you just let ships fight on their own. For people like me who try to constantly issue orders to tip the scale into our favour by using weaker fleets to destroy stronger. It doesn't work.