One player with ~480 corvettes caused CPU lag.

I was in a game yesterday where one player saw fit to build about 480 corvettes, and it caused my CPU to lag mid-game.  I normally don't have a problem until late game and then only when there are huge amounts of fleets around.  The implication of this is that corvettes are either too good of a value or that they need to be modified in some sort of a way so that they are larger, hardier ships that consume 4x or 5x of the current fleet supply while having 4x or 5x of the current hit points and damage delivery.  My rig:

Socket 939 dual core Opteron 185 overclocked to 2.8 Ghz.

3 GB RAM

8800 GT

Win XP Pro SP3

(I know, it's old, but it gets the job done for me.)

7,349 views 8 replies
Reply #1 Top

Is this all map sizes or just large/huge? Also there are hardier ships that fulfill those needs they are cruisers.

Reply #2 Top

I hate to say this but are at the end of your computers life. Its only going to get worse for you and doesn't sound like its doing the job for you anymore.

You are hamstrung by XP at this point. It never really did a good job using 2 cores and multithreading was as close as you could come to getting 2 cores out of it.  It just lets the other core idle most of the time.  Your Ram now is barebly above minimum requirements.

The 8800 was a great card if a bit too power hungry and ran to hot for my taste but I had one for a long time.  Unfortunately it is worse than going and buying a $35 Nvidia card. You could probably get 3 good ones for under $150 and SLi them.  I run 3 460 GTX and out perform any card on the market for a fraction of the cost. Even 2 can slightly outperform the 580's.

I upgraded when my friends got tired of me slowing everyone's game of total annihilation when 4000-6000 units got on screen and we went to 2 fps.  Sounds like you have reached the same problem.

Reply #3 Top

@Chronobomb: Bah ...

Stop talking shit please!

Learn a bit more about SLI / CF Systems, it makes sense if your using the latest HighEnd Cards and really need 2 or three of them (like if your playing on a big fat TV or with 3 Monitors). 2 Midrange SLI Cards are slower than the next single Midrange GPU and only with luck better than the HighEnd Cards (which costs mostly less than 2-3 of the other ones and doesn't need a 1KW PSU). 1 GPU more are (with luck and hardly depends on the Game) +30% more Power. If you are unlucky, you get 0 FPS more AND you have to live with the microstuttering (or whatever it is called in english, sorry).

 

@DirtySancheyy: Your 8800 GT isn't the newest one, sure.

But the Bottleneck here is your CPU so you should start with upgrading your Mainboard, CPU and RAM.

 

After all, the Game reaches pretty fast the 2GB Limitation in bigger Maps which means it WILL running slow even on high end machines or even crash.

A good thing you should do is to reduce your Empire Tree which will cause a big FPS drop after some time, i just keep my main Fleets in there for a quick overview (Health, Enemys etc.).

Reply #4 Top

Not that more then dual core means anything to a single threaded game like Sins.

It slows down for me once you get enough stuff going on, while the CPU utilization sits at 12%. That's the fun of a hyperthreaded quad core i7 with a game that can only use one core. :P

Reply #5 Top

My computer didn't lag noticably til I had 918 corvettes.  Just an Asus G74S.

Reply #6 Top

easy fix: corvette limit..... like 100?

Reply #7 Top

Quoting sporemaster, reply 6
easy fix: corvette limit..... like 100?
End of sporemaster's quote

 

That is not a viable means of fixing something in an RTS. They just need to make them cost more supply.

Reply #8 Top

just limit the numbers of superweapons a player can build instead?