corvette and titan research

i just had a thought and im hoping its correct but my thought was why the hell are these to completly op ships at the very begining of the research tree, then it kinda hit me, these are the two major new things being brought into the game so if people had to wait to get them the responce about them would take a while (if we where even able to unlock them) so im hoping there at the front so people playing beta can use them and give feed back about them (like we are doing) because personally the only problem i have with them is that they are to easy to get, they should be deeper in the research tree or harder to get

16,040 views 18 replies
Reply #1 Top

Because if the Titans were not at the beginning of the tech tree, it would be inconceivable for the to ever be built in a multiplayer game. And Corvettes are fine where they are they just need more counters to make them more reasonable to fight early on.

Reply #2 Top

I'm almost certain Titans will end up being spread across the final 4 levels of Military tech come release. Not sure where you'd put corvettes though. What's a comparable level of ship?

Reply #3 Top

They are not going to change. Corvettes are not really that overpowered, it just comes down to who macro's more thats the problem. And titans are fine as is.

Reply #4 Top

yes the titans r fine as is but they could use a penalty when they r destroyed

Reply #5 Top

Quoting MayallCommunion, reply 3
Corvettes are not really that overpowered, it just comes down to who macro's more thats the problem.
End of MayallCommunion's quote

As someone who is a huge fan of early game cheesing like I feel Corvette rushing is, I entirely disagree with you. There's little to no risk to Corvette rushing and huge reward if you pull it off, which isn't exactly difficult to do.

Reply #6 Top

You can not defend the Titan being the bottom four levels of Military tech. You're essentially trying to argue that a cruiser is more advanced than the final supership to end galactic stalemates. 

Reply #7 Top

Quoting MayallCommunion, reply 1
Because if the Titans were not at the beginning of the tech tree, it would be inconceivable for the to ever be built in a multiplayer game.
End of MayallCommunion's quote

 

You're kidding right?! o_O

 

Who are YOU to speak for the entirety of the Sins community on this issue? In all of our multi-player games from my LAN crew and online as well we regularly get the higher tier research completed, Novalith's built etc.

Reply #8 Top

Making a ship bigger and better armored than your "normal" ships and putting more weapons on them does not neccesarily mean they are more technologically advanced. If we were to research technologies by canon starbases were tier 9 and diplomats tier 10. Yay for consistent research.

Reply #9 Top

 @Bosh: Because that would be a retardedly expensive thing to build by the time you get to that late game, the game will most likely already be won. That is why I am speaking, and its just my opinion I never said that was the collective thoughts of the multiplayer community(nowhere did I actually say that). Watch the attitude. The fact is that if they do come as a tier 8 cost, it will be the most expensive thing to tech to in the entire game. Far more expensive then a novalith cannon.

@Haze: You can disagree all you want(everyone has a right to an opinion), but if corvettes come later they will never be built and the game will go back to spamming LRF's. I do think they need a nerf, but just because they are no overpowered does not mean they dont need a nerf.

Reply #10 Top

I'm not in favour of making them come later, either, and I want them to stay as an LRF counter, however right now they're just too overwhelming and there's no risk involved in Corvette rushing.

 

"I do think they need a nerf, but just because they are no overpowered does not mean they don't need a nerf."

I have no idea what you're saying there.

Reply #11 Top

Quoting Mr., reply 10
I'm not in favour of making them come later, either, and I want them to stay as an LRF counter, however right now they're just too overwhelming and there's no risk involved in Corvette rushing.

 

"I do think they need a nerf, but just because they are no overpowered does not mean they don't need a nerf."

I have no idea what you're saying there.
End of Mr.'s quote


Just because something is not overpowered, does not mean it does not need a nerf. Is what I am saying, and thats because Corvettes only counter is flak. I've already suggested in multiple threads way to go around just nerfing corvettes heavily. Some ideas are "give flak to battleships(radiance, Kol, Kortul)"

Reply #12 Top

The phrase you're looking for is rebalancing.

Reply #13 Top

to be fair.. corvettes are beaten really easily.. just match corvs early on, after 2 planets you can star to mix flak in.. after awhile spam flak, takes care of any corv spam with ease. It really is that simple, people are moaning so much about corvettes when they are actually quite weak, but still very useful. So you too need to use them at some point, you cant choose a style of play because balance dictates in any game to play a certain way to win. 

 

In other rts's you can't build only artillery pieces and win, because it would be stupid to do that, its a support piece. Likewise in since, if you go standard frigate with long range, you will be over run with corvettes because they are cheaper and can move faster. Therefore instead of going old style, go with corvs early and progress into other ships later. A change in corvs now would reduce the speed of the game.

Reply #14 Top

Quoting silk1885, reply 13
to be fair.. corvettes are beaten really easily.. just match corvs early on, after 2 planets you can star to mix flak in.. after awhile spam flak, takes care of any corv spam with ease. It really is that simple, people are moaning so much about corvettes when they are actually quite weak, but still very useful. So you too need to use them at some point, you cant choose a style of play because balance dictates in any game to play a certain way to win. 

 

In other rts's you can't build only artillery pieces and win, because it would be stupid to do that, its a support piece. Likewise in since, if you go standard frigate with long range, you will be over run with corvettes because they are cheaper and can move faster. Therefore instead of going old style, go with corvs early and progress into other ships later. A change in corvs now would reduce the speed of the game.
End of silk1885's quote

 

Thats kind of my point, I used to have problems with Corvettes not they don't really seem to phase me much. I do agree they need more means to counter them than flak though.

Reply #15 Top

*sigh* Fine, build the most powerful unit in the game early and stomp on people till they die and the game is over in 30-45 minutes ... sounds like another Command and Conquer or StarCraft game to me. Not really what Sins started out as being ... which was an epic game. :annoyed:

Reply #16 Top

Quoting boshimi336, reply 15
*sigh* Fine, build the most powerful unit in the game early and stomp on people till they die and the game is over in 30-45 minutes ... sounds like another Command and Conquer or StarCraft game to me. Not really what Sins started out as being ... which was an epic game.
End of boshimi336's quote

 

From what I can tell ending the game in 30-40 minutes is actually healthy for this games growth.

Reply #17 Top

Quoting NovaStalker, reply 6
You can not defend the Titan being the bottom four levels of Military tech. You're essentially trying to argue that a cruiser is more advanced than the final supership to end galactic stalemates. 
End of NovaStalker's quote

 

You already can build capital ships with no previous research prerequisites, unlike cruisers, and surely, following the logic that titan >>> cruiser, then capship > cruiser too.

Anyway, IMHO the whole issue is with the final supership to end galactic stalemates approach. The devs probably wanted it to be this way, thats why the titans are bristling with weapons, which can be leveled and do terrible damage to fleets of smaller ships. I believe this was a wrong choice and its the sole reason of current arguments, whether titans are OP, come to soon, can be countered by other titans only, making the game predictable rush toward titans, etc...

IMHO, the titans should have been primary designed as support vessels, ofc with certain firepower, but not much bigger than your average capital ship. You may say now, supporting the fleet is already main role of the capital ships, so they would overlap here. I am not talking about  various buffs and debuffs though, although one maa argue if you choose to build titan, you automatically give up on 2 capships with their supporting abilities....

What i am trying to say, just imagine Advent Coronata just subjugating enemy ships, suppressing them down and taking over enemy planets. Imagine Eradica just ressurecting your destroyed ships or perhaps even planets. Imagine Vasari Kultorask function as mobile phase stabiliser and able to mess with natural phase lanes (just an idea, nothing official)... the Vasari Loyalist Titan already works as mobile HW and can summon Dark Fleet ships, i was additionally calling for making its Maw ability to target planets... especially in case of this Titan its role as a warship does not make sense. Its supposed to be your capital planet  after all, in which universe does it make sense to bring it into battle, when losing it means losing the game. Yet, this is how the game is currently designed. 

 

TLDR: Titans would be perfect having just supporting roles, subjugating enemy fleets, overtaking enemy planets, stripping them off resources, replenishing your fleets, ressurecting destroyed ships.... no need for them to be designated fleet killers. 

Reply #18 Top

I dont see why the dev's couldn't add a 5th titan tech that's tier 8 and significantly increases their effectiveness.

in response to the OP: if the idea is that you think the current tier of research is not the final, and your reasoning is to help balance them in the interim, your theory is flawed; part of the game's balance is what is available at different stages of the game. move something, and it will affect the balance of multiple other things. you can't push them early 'just for testing' then move them later without messing up all that balance.