They have hamstrung a lot of the diplomacy in rebellion. Hopfully somthing that will be fixed. As it stands you only seem to have a chance getting a ceasfire, and especialy a peace treaty with somone that is your race AND faction. And dont count on getting pacts at all.
Well that game mechanic was implemented so in multiplayer games people can't just full-pact up right as the game starts and have a massive advantage over others right off the bat.
Pat, how does this prevent multiplayer pacts, or how is it implemented? And what about if there is locked teams? Especially since locked teams are the most common form of online games. I don't think it limits multiplayer at all! But maybe I am missing something?
It definitely screws with the AI, and I agree with StarFall, that displomacy is hamstrung in rebellion (unlocked single player). Probably primarily because the relations penalty between hostile races has been increased so much without an offsetting mechanic?
Getting differing pacts with another race is sooo much better than with your own race. There needs to be a reasonable means of accomplishing that.