Massive Pirate Fleets
I started a FFA match against AI on a 6 player map. Difficulty was set to cruel and I was playing TEC Loyalists. I was about 6 hours into the game and it was down to Myself, 1 TEC Rebel, and 2 Advent Loyalists. Pirates were active from the start of the match. My issue is that first i went to try and take out the pirate base. when i got there, there were about 3000 pirate ships, all of which had 30+ armor and did 60+damage. considering my fleet fully maxed out only has about 250-300 ships in total with no where near those damage numbers it would of been impossible for me to wipe out the pirate base. I just reloaded my game and decided to ignore the pirate bas all together. About 2 hours later it was down to just myself and the TEC Rebel. When i jumped into their first planet i planned to take there were no TEC fleet but on there planet there was about 800-1000 pirate ships with the same kind of stats as previously mentioned. I jumped out and then sent out scouts and every planet i scouted of the TEC Rebels was the same, all of them had about 500+ pirate ships. This explains why my game at this point was as laggy as it was. I know the rebels have the ability to ally themselves with the pirates but i didnt think they would defend there planets with that many forces. this is a huge balance issue, if a player is able to get pirates to defend his planets in those kind of numbers then there is no way to possible take that play out. this bug needs to be addressed because it also lowers performance by having that many ships on a map. In total on this map i would guess that i have found atleast close to10000 pirate ships and that was just on the base and the front line worlds. who knows how many more were on the ones i couldnt get my scout ships to.

this Shows the number of ships on one of the TEC Rebel planets, this was just 1 of many like this.

Shows the stats on whats supposed to be one of the weekest pirate ships