The Superweapon Nerf
Is not that bad as people think it is. They will basically still do the same thing, the nerf really only effected single player. If I ever got Novaliths I almost never got more than 3. Speaking of Novaliths, thats the only actual superweapon thats a problem anyways, that 30 minute debuff is retarded.
It isn't "useless" because you can't keep it up at all timeso n every single planet your opponents control. 12 is more then enough to keep the debuff active on all of a player's major worlds(desert/terran/ice), and likely will blow a few asteroids/moons out of the sky as well.
I hate how some people can't seem to distinguish between "maximal" (read: debuffing or destroying every enemy planet) and "useful".
The first shot of a novalith to a fully populated terran world costs the enemy upwards of 7000 credits over the next half an hour with debuffs alone.
A single cannon can keep it's debuff on 3 planets at a time. If the investment in the novalith doesn't cripple your defenses and you survive the next 15-20 minutes or so it will have already payed back it's cost in economic damage- and everything after that is a net gain.
A limit to how many can be built does not reduce your chance of surviving those 15-20 minutes. It simply reduces the number of time you can make this advantageous long term investment(with a short term risk).
The point is a single novalith has always been a net gain and thus useful(so long as you can survive those key 15-20 minutes). This change just reduces the chance of a game snowballing out of control once the TEC player has already survived planting the first few novaliths and can continue to drop more novaliths for similar long term benefits with drastically reduce short term risks(as the enemy's economy has already been hamstrung so even after the cost of new cannons isn't really putting the TEC player behind in fleet investment).
Yes it is a nerf, but I strongly disagree with those who say the novalith is useless unless spammed. This is only really the case if you're too lazy to use it intelligently, manually ordering each shot to maximize spread of the debuff among key worlds while scouting regularly to keep tarck of which worlds are being economically developed. It's certainly a certainly a nerf for players who relied on just mindlessly bombarding everything rather then choosing high value targets & spreading the debuff around.