SOSE still 32bit

Is the engine going to get an update soon or is it waiting for the SOSE 2?  I hate having gobs of memory but not having it used.

-Jason

22,150 views 14 replies
Reply #1 Top

shhhhh! the devs HATE being reminded of this!!!!! hide and run for the hills!

 

(wait for sins 2, ya.)

Reply #2 Top

I'm wondering why Ironclad didn't just build Sins2 because of the 64 bit platforms becoming more common.... As it is, we're going to have purchased all of these games: SOASE:Entrenchment:Diplomacy or Trinity, and Rebellion.  I've never run it on a 32 bit machine... I've had 64 since it came out.

I would hope they would update the back end programming to use 64 bit.. otherwise nobody is going to play it at all once sins2 comes out. Real pity, too. It's fun.

Reply #3 Top

Yes they do hate being reminded...

 

The smart thing is to wait it out-wait until all windows version are 64bit---or make 64bit sins for macs (see the problem?).

Reply #4 Top

32 bit would have made sense if it were a another micro expansion (which it essentially is if you already had all of the others), but it's a "new" stand alone. The optimization's they've made thus far have made the game more stable.

Reply #5 Top

look, the way I see it, they want to do a new title and 64 bit (kinda stupid that win 7 even has the option to be 32 bit unless its a phone or one of those giant phones. even then, i would imagine some idiot forcing it on to one of those lap-phones) and all that... Thing is, they've told us that the engine will require a big redesign to make it happen... assuming that's true, it'll be difficult to re-build sins to be 64 bit, design it to work on a broad range of hardware, add new content, balance everything, keep it on what I have to assume to be a smaller budget compared to other games, and get it out in a timely manner.

I think the idea with rebellion is to over-shoot the development a bit so that they have excess material for when they do build Sins 2 and can cut out some of the development time on that. The optimizations they make for Rebellion also are familiarizing the programmers with the expected tools and conventions so that the engine for Sins 2 can be a good fit and a smooth transition. Also, having people look inside it real good can also determine just how much needs to be redone to make it 64 bit and maybe determine what other features could be added as long as something near there is being redesigned...

So, yeah... I'm of the optimistic opinion that this is laying the groundwork for Sins 2...

then again, they are launching another rts game and i think that's supposed to use the same engine as sins... so...

Reply #6 Top

They might do it, but only if they have to. When 128 bit or 32 bit ends, they must make a 64 bit version.

PS

128 bit can't go 32 bit because it only emulates 64 bit. 64 bit emulates 32 bit, etc etc.

Reply #7 Top

And why on earth would 128 bit be happening anytime in the foreseeable future?

64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes.

Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.

Reply #8 Top

Quoting SithLordAJ, reply 7
And why on earth would 128 bit be happening anytime in the foreseeable future?

64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes.

Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.
End of SithLordAJ's quote

Isn't Windows 8 going to be in 128 bit?

Reply #9 Top

I also have never played sins on a 32 bit machine, or a single core machine.  As much as I love this game, it is sad that rebellion being a stand alone is still can't take advantage of either.  Rebellion should have just been an expansion to sins, or else it should have supported one or both features to justify it being stand alone.  I can only imagine that sins 2 will still be years away at this point.

 

That being said, I still pre-ordered and have been playing the beta :moo:

Reply #10 Top

Quoting NR2001, reply 8

Quoting SithLordAJ, reply 7And why on earth would 128 bit be happening anytime in the foreseeable future?

64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes.

Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.

Isn't Windows 8 going to be in 128 bit?
End of NR2001's quote

No, it's 64.

Reply #11 Top

I'm playing on a quantum computer that is simultaneously 32 and 64 bit but also is neither.  It's the future man.

Reply #12 Top

Quoting Tridus, reply 10
Quoting NR2001, reply 8
Quoting SithLordAJ, reply 7And why on earth would 128 bit be happening anytime in the foreseeable future?

64 bit happened because 32 bit bumped up against the 4 GB ram limit. 64 bit's limit is 16 exabytes.

Wake me up when desktop computers are pushing 100 terabytes of ram and maybe I'll start to be worried, but then I'll remember that petabytes are before exabytes and I'll go back to not giving a damn.

Isn't Windows 8 going to be in 128 bit?

No, it's 64.
End of Tridus's quote

Are you sure?

http://www.pcworld.com/article/173347/microsoft_planning_128bit_version_of_windows_8.html

Reply #13 Top

Yes, I'm sure. That's based on a leak from 2009, and there's been very little to no noise about it since. There's just no rationale for 128bit desktop PC memory addressing when we're a decade or two from stressing 64 bits worth.

I wouldn't at all be surprised if Microsoft had such a thing internally, but you won't be buying it.

Reply #14 Top

lets put it like this: there are no foreseeable plans from Intel or AMD to make 128 bit CPUs, so if windows 8 was 128 bit, no one could run it :)