Sins needs a faster damage tracking system
Does anybody else find it frustrating that it takes a few seconds before the shield/hull numbers catch up with the damage? Is it lag or something? Like the HP numbers stay static and then all of a sudden jump 500+ in large battles. This also gets worse the more ships you have, so while your firing all your ships at that target, it might already be dead. And its not because the missiles havent hit yet, because most of the time the shield/hull numbers change BEFORE the missiles even get close.
I really dont understand why ironclad made the hp numbers update so slowly. It punishes you for focus firing, (isnt shield mitigation enough?), having large numbers of ships, and for having a slow computer. From what i can understand, its not that hard to include instant damage tracking.. Plenty of games have the size and scope that sins has, (Supreme Commander) and they have instant damage tracking.
It will also make the game a bit more competitive as well, as it removes most of the randomness before the target ship in question dies