Stardock and Ironclad are pleased to release the latest update for the Sins of a Solar Empire: Rebellion BETA. Available now for all pre-order customers, this new version (0.90) includes a large number of gameplay changes, bug fixes and AI improvements.
NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE!
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I just updated and it says the version is .81 and this post says its .90......
Is that reason we cannot join ICO....
Doh! Sorry gang, missed a couple files. Should be fixed in a bit.
So the Vasari are not in the Beta and will be untested in the Release?
I hope you are just trolling us.
If Titans are weakend in every upcoming patch I guess we can remove the limit and make them a regular capship by release... Looking at the numbers it seems they're kinda losing their impact, fast. Ah, well... gonna test them and see what happens.
Is there any reason why red button was buffed?
Did the inability to clear mines get fixed? Coronata titan's capture world ability?
Yarlen, could you take a moment to explain the thinking behind reducing the tec titans' weapon damage?
some dev must have beed wailed recently
WTF is this? if u increase rane, give us counter, make it antimatter ability so we can suck sb ffs.
Is there any reason not to buff Red Button? (just kidding)
Pirate changes seem interesting, but why no planet shield?
Pirates don't have shield technology.
Titans have been rebalanced to be more reliant on their abilities. They are still powerful at Level 1 and still scale quickly in power based on level - they're simply not obscene at level 1 now.
Reveal mine abilities are not fixed in this build. That'll be part of the next update.
No mine fix (that I can see listed) and Ragnarov along with other Titans got nerfed. Will continue to use it as worlds most expensive mine detonator.
yes, 1. If u put sb on the center of jump line of roid or moon u block whole graw. That way u can block you whole empire with almost no effort. And other player has no counter.
Thanks for the info Yarlen! Makes sense.
Red button buff? Aren't the TEC already strong enough? That amount of damage could take out most cap ships, seems really unbalanced.
That aside the game does seem to start up better.
I think it would be interesting to see what people would say about the new AI.
It doesn't because shield mitigation negates the majority of it.
Holy crap, it looks like a few of my humble suggestions made it to the list. I'm shocked. Truly amazing! Thank you starclad!
Its very nice to see the starfish getting a usefulness upgrade, can't wait to build one in multiplayer.
My patience is really starting to wear thin. I've played TEC and Advent to death. Bring on the Vasari already. At this rate they're not going to be properly tested by release.
Awesome that Self Destruct hits strike craft!! Thats been bugging me And the buffs to pirate bases should actualy provide a proper challenge.
Still hoping for that optional superweapons switch
And due to the constant complaining the Vasari have permanently been removed from the game. To those that are WHINING about the Vasari one word. TRINITY. Or just wait one more month.
As for the rest this is a BETA we are here to help the devs get this game up and running so it can be awesome, this is not simply for our amusement.
You know how they're testing and how it's the most effective means. Stop bitching about. Besides, the game is still only .90. Plenty of time before full release.
I agree to an extent. They are testing everything to balance it, but adding a big variable at the end when it hasn't been balanced with the rest of the content is kind of cart before the horse kind of stuff.
A shame the mine fix isn't in but good patch nonetheless.
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