TEC red button range buff

Increase in range of red button now makes it far easier to fully block 1 phase lane  or 2 partially. Moreover, TEC loyalist can now fully lock 2 phase lanes. This will create many stalemate situations, making some planets completely unaccessible. As usual, TEC seems to be best equipped to counter this newly buffed ability.

I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay.  Please, reconsider rolling back RB to it's previous values.

36,850 views 62 replies
Reply #1 Top

I just trickle my fleet past any systems that have that kind of defence, so there is no real best time to use the red button, and if they do I get minimal casualties. And so is the life of someone trying to get past TEC loyalist defences.

Reply #2 Top

Quoting Valkyness, reply 1
I just trickle my fleet past any systems that have that kind of defence, so there is no real best time to use the red button, and if they do I get minimal casualties. And so is the life of someone trying to get past TEC loyalist defences.
End of Valkyness's quote

 

If u try to do it in skilled game your fleet will get anihilated. Also time needed to "tickle large fleet to 1 system away where enymy fleet is waiting to kill your pooring in ships without any looses is long. And by the time u finish u have no fleet.

RB is lv5 ability. Every tec with HW and 2 roids can jamm nearest chok and hold there like forever.

And there is no counter. Sins use to be a game of counter where everything , EVERYTHING had a countermeasure.

Now its a  "i love tec" shit

 

If devs must have madfe RB a mass controll weapon, at least give us a counter. Make RB antimmatter ability, co we can block it with certain caps abilities. Every other ability has a counter. Titans can be suckde of AM, so can be advent SB, Why not tec!!?? Even wail has an easy counter.

 

Reply #3 Top


 I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay.  Please, reconsider rolling back RB to it's previous values.

End of quote

 

Please don't provide hearsay as evidence of a needed change if said skilled players feel this issue is worth voicing concerns over they can do so here on the forums.

Reply #4 Top

Quoting TerribleNate, reply 3

quoting post
 I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay.  Please, reconsider rolling back RB to it's previous values.



 

Please don't provide hearsay as evidence of a needed change if said skilled players feel this issue is worth voicing concerns over they can do so here on the forums.
End of TerribleNate's quote

I have talked to Quar, Greg and Carpetbomb. All were very surprised by this buff and didn't appreciate it at that time.

Reply #5 Top

Main problem with red button is you don't need to fully upgrade a SB to get that fleet-wiping power.  You can easily destroy 4-5x the cost of a SB with two red button upgrades.  With the range increase there is literally no safe way to destroy a TEC SB.  At best you will lose your entire SC force to it.  At worst running into a TEC SB will just instantly lose you the game.  This is just a no-skill super ability that needs to be toned way down.

Reply #6 Top

The counter for this will be the kostura.

Reply #7 Top

Quoting RaptorSkye, reply 6
The counter for this will be the kostura.
End of RaptorSkye's quote

This is true - any structure will be disabled for three minutes, but what I want to know is how Advent are supposed to counter this? There simply is none at all for Advent players. 

Reply #8 Top

Quoting Yottsu, reply 7

Quoting RaptorSkye, reply 6The counter for this will be the kostura.

This is true - any structure will be disabled for three minutes, but what I want to know is how Advent are supposed to counter this? There simply is none at all for Advent players. 
End of Yottsu's quote

Kostura doesn't shut down Starbases.

Reply #9 Top

Quoting Mr., reply 8
Kostura doesn't shut down Starbases.
End of Mr.'s quote

Ah, thanks for clearing that up. I normally do not play Vasari.

Reply #10 Top

Quoting TerribleNate, reply 3

quoting post
 I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay.  Please, reconsider rolling back RB to it's previous values.



 

Please don't provide hearsay as evidence of a needed change if said skilled players feel this issue is worth voicing concerns over they can do so here on the forums.
End of TerribleNate's quote

For one I also agree with Mecha Lenin, i've always thought redbutton was a stupid ability, now its even more stupid. They need to make red button do tier damage. Which is like one explosion will maybe do around 10% of the total damage and it will increase. Red button is retarded, Meteor storm has counterplay, as it gives you time to destroy the starbase. Red button has no such counterplay:)

Reply #11 Top

I think it's silly to have an explosion have a square damage pattern. I mean, 9000 damage 14000 clicks away from the SB, then 0 damage 14001 clicks away. It should be a gradient. Then it would be OK to have a stupid range, since the fringe damage would be negligible.

Reply #12 Top

Quoting Mr., reply 8

Kostura doesn't shut down Starbases.
End of Mr.'s quote

It does provide a phase stabilizer node which lets you approach from a different direction though, getting past the phase-lane chokepoints.

Reply #13 Top

i agree with brazillian joe

 

the damage needs to weaken the farther away you are from the source of the blast 

Reply #14 Top

Quoting Brazilian_Joe, reply 11
I think it's silly to have an explosion have a square damage pattern. I mean, 9000 damage 14000 clicks away from the SB, then 0 damage 14001 clicks away. It should be a gradient. Then it would be OK to have a stupid range, since the fringe damage would be negligible.
End of Brazilian_Joe's quote

This would be a good solution.

 

Reply #15 Top

Doesn't rank 4 Detonate Antimatter have a 100% uptime as long as Radiance's AM supplies last?

 

A rather tricky counter to reliably have access to, but it's a start.

 

 

But yeah, I'm skeptical about the wisdom of this buff.

Reply #16 Top

I assume it was made so that RB can affect a Titan in a really bad way but in doing so they practically blocked off every other ship passing through. The suppose "suicide" slot just got eaiser to manage with a good choke point.

Just rush for SBs and red button with a feeder backing yah and wham you are completely locked down with no chance of attack.

If anything a red button buff should be a tier 8 tech with a very high cost and research time for TEC loyalists only if they want it. Really shouldn't though...

Reply #17 Top

If you want to put a deterrent to titans in make part of the damage scale with ship size

Reply #18 Top

Quoting Ressy999, reply 12
Quoting Mr., reply 8

Kostura doesn't shut down Starbases.
End of Mr.'s quote


It does provide a phase stabilizer node which lets you approach from a different direction though, getting past the phase-lane chokepoints.
End of Ressy999's quote

Superweapon to INDIRECTLY counter just ONE aspect of a tier 5 ability? Really? And you still need bombers to kill that SB.

I always thought that range was too large for abilty that let's you instantly kill any number of attacking ships or hamper fleet movements for a cost of 1 sb+1/2upgrades. And now they buff it...

 

Reply #19 Top

I think they buff up damage for titans, but how often I use a red butten? rare, it's just too much work, time, cost to do that only to get blowed up, but however I do few starbase upgrade, just in case, as backup if I don't had powerful fleet to fight enemies or I lost my fleet to somewhere ect, and red butten gave me a chance to fight back rather than lose a game. I don't think it's overpower, I don't think everyone going to blow up starbase many time every time few or one ship pass the starbase, it's lot of work reseaching and build those starbase, not very wise to go for starbase first, first just build fleet, though small, then you could risk building starbase.

 

Edit: some don't mind, but mostly annyod to repent building starbase and blow up, build other and blow up, it's can be tired, so advort had much life easy, they can use again, again without blow them up and start over again by build and upgrade while TEC had to replace a "lost" many time,

Reply #20 Top

DMG buf is irrelevent.

Range is important

 

Rb is so cheap especialy for tec loyalist  on eco spot, he can spamm the whole map, and still feed his team.

He can block every chock in game so his team can put attaks around. Possibilities are infinite and game is over

Reply #21 Top

/exactly what he said  ↑

Reply #22 Top

I'd like to join the cause to return RB to normal.  I never heard of anyone saying RB was weak, so what even started the idea of giving it a buff is beyond me.

Reply #23 Top

I completely agree with OP that there is no real reason to buff red button,

In my mind i am speculating that they buffed it because of what vasari will be able to do. As of tec and advent races there is no point and it just forces players to go even more bomber heavy.

Are we going to have corvete fleets for first 10-15 min and after that titan some am draining caps and bomber fleets???

 

Return it to before buff stats or give us real reason why did you decided to buff it. 

Reply #24 Top

Probably to counter the vasari starbase moving between grav wells ability.  I can't imagine they would change it without a good reason. 

Reply #25 Top

Quoting Howdidudothat, reply 22
I'd like to join the cause to return RB to normal. I never heard of anyone saying RB was weak, so what even started the idea of giving it a buff is beyond me.
End of Howdidudothat's quote

I thought it was weak but then I've never seen anyone use it on the edge of a phase lane before (even in the replays of pro games).

That said, they only buffed the range by 1000/2000. Considering the gravity wells in Rebellion are bigger shouldn't that somewhat even out the percentage of the gravity well entrance, compared to Diplomacy? Sure that still leaves the loyalists able to use two starbases but that requires a level 8 tech, so it won't be seen until end game.

And if they do put the range back I think they should keep the strikecraft getting destroyed. If your starbase does get sniped by bombers at the least you should be able to take them all out giving your fleet a window to destroy the carriers without resistance.