Quoting Volt_Cruelerz, reply 147What do people think of the idea of changing/adding a gun to battleships to deal anti-light damage? Early, it allows them to handle siege frigates and LRF during expansion plus corvettes when dealing with humans. Idk..
This seems like a very simple and elegant change.
More specifically, what about Leaving the forward batteries as they are(capitalship damage), but change the side laser/autocannon batteries of the Radiance & Kol to anti-light damage type and allow them to target strikecraft as well as frigates.
The idea being the frontal weapons are used for shooting focus targets whereas the side turrets protect the fleet from bombers & corvettes.
Honestly being how strong corvettes and bombers are in general this could easily be a one step method of instantly making the Kol/Radiance attractive choices despite their shortcomings. The only problem is that it's a bit of a ducktape fix as it leaves the weak abilities unaddressed(and may well make these ships strong enough that buffing the abilities would be a bad idea).
That said I think it's a very simple and elegant method to make these ships immediately fill a useful strategic niche.
That's kind of what I'm thinking.. It is duct tape-ish, but it might still hold together. My concern is that if used to target strike craft, they would lose a lot of their DPS that would otherwise get devoted to larger targets. It's an odd idea and I still think that Animosity could be modified, but I think it would instantly get them a recognizable role in the MP scene which has apparently become a corvette spamfest. Heck, the other day, I got rushed by an AI on two fronts simultaneously, one with 20 LF and 20 scouts (yes, I got scout rushed by an AI; since when does it know how to do that?!) and on the other 20 LF and 20 Corvettes which was significantly harder to get rid of than expected. I can only imagine at this point what ICO must be like.
That said, I still think the Radiance could use a late-game buff. Changing the two of them to be able to take down their counters would significantly increase their durability, allow them to be used to counter carrier rushes, and would allow them to more easily take down early-game enemy fleets that are filled with corvettes, SC, or LRF. Late-game, their firepower will still be "useful," but their primary purpose at that point will necessarily have to shift to abilities which may still need to be addressed.
As I have said before, OP strategies are only dominant so long as there is no viable counter available to all parties. The mere existence of a simply deployed counter to a given type of strategy will instantly nullify that strategy except for rare cases when people do it to be creative and surprise their opponents. Right now, the Corsev is considered OP by the MP community because of Demolitions Team being an uncapped AoE available at level 1 and AoE's rip holes in corvette spam in addition to the fact that it can heal from the destroyed frigate.
Allowing the Kol the capacity to engage other capitals as it currently does while still allowing it to counter Corvettes and doing the same sort of thing to the Radiance would go a long way IMO towards cutting down on the spam of these units. When the Vasari are (presumably) released this week, my guess is that we'll have to take a look at the Rankulas as well as in a lot of ways, I'm afraid it'll become the Vasari's Kol/Radiance.
Even if we do this however, there will be the constantly looming problem of later in the game. At this point, I'm inclined to think that the Kol might actually be set, though I can't believe I'm actually saying this. The point is though the ability for a capital to take down SC and corvettes should go a long way towards helping it's fleet and would make the Kol the best AA unit in the game.
As for the Radiance, DAM will always be good versus capitals, titans, and support cruisers, but there will likely be better alternatives under most circumstances which is my primary concern to other functions. Clearly, TKP will remain better than the Radiance's AA guns. Abilities should trump weapons and that's fine with me. The problem arises however when you consider that all it's jobs can be sufficiently fulfilled by something else. Cleansing Brilliance has been more-or-less useless since the Malice nerf. Combine that with the comparison of it to something like Unity Mass or Chastic Burst. There is no comparison. Those abilities are significantly better than CB. Take EAA+Animosity. Redistribution of damage has been and will continue to be the domain of the Guardian.
Honestly, I think that Guidance and Animosity need to be changed more than any of the other abilities in the game. Both fall on relatively unused ships and don't get a whole lot of investment. DAM is easily the best ability on the Radiance, disabling abilities, draining AM, and doing damage. It really is a good ability. The problem is, one ability does not make an entire capital worth it.
Obviously, I don't think we should go into discussion of Guidance here, but I would like to see some sort of synergy that could go on with the ability. Idk.. I'd love to give the Radiance a synergy again and restore the Advent Holy Trinity, but idk how. I mean, you can always go with simple things like Animosity can be cast to another target, cause it to reduce damage taken by the Radiance, increase the Radiance's damage, etc, but the problem remains that you can't actually synergize those things with anything aside from Vengeance and that ability is fundamentally problematic because of incredibly high levels of mitigation and having to pass through shields twice.
Idk.. Maybe I'm the only one that's so bent on getting the Radiance to synergize, maybe not, but I guess here's an idea that would synergize with Ruthlessness, Malice, and Vengeance. Maybe it's stupid, maybe it's over-complicated, maybe it would work.. Idk.. I'm just trying to come up with something that might work. Well, here it is...
Modify Ruthlessness to instill a buff to allied capital ships called "BuffRuthlessnessAlly." Upon casting Animosity, the Radiance will as now grab nearby enemies and force them to target it. If it has BuffRuthlessnessAlly, the Radiance will in addition to forcing a number of ships to attack it, bank targets of the Radiance for all guns increases by 1/2/3/4 (or whatever would be balanced; maybe 0/1/2/3 would be better, idk). This would turn the Radiance into a lightshow in addition to giving purpose to Ruthlessness aside from stopping non-combat hull regen which isn't exactly applicable to the Advent anyways. Next, because the Radiance would be spewing out damage to more targets while having more shoot at it, you could hit it with Vengeance to get some return on the disadvantage of using Animosity. Last, Because you are now dealing moderate amounts of damage to a large amount of ships, cast Malice. True, it has a target cap, but used in a small area around a Radiance should work decently well and will hopefull get some of the Radiance's attackers afflicted by Vengeance to spread that damage as well.
Like I said, maybe it's overly complex or dumb, but I'd just really love the ship to be useful in an Advent fleet for something other than interrupts.