I had the idea that the superwepons could have a unique secondary effect, based on which faction you are. advent rebs super could have a chance to convert a small % of ships in the well, while the advent loyalists could have it reverse the culture spread on not just the target, but any planets 1 jump away as well. Vasari loyals could have theirs automatically call in a few dark fleet ships upon impact, while the Vas rebs could have the phase node last longer and the disabling last longer as well (since the TEC and Advent have shared information about their technology)or you could fire it at friendly world to just creat the phase node. The tec loyals could have their super temporarily give them thier defensive combat bonuses for a short time in that gravwell, while the tec rebels could trigger a small pirate or rebel attack upon impact. these could even require research to unlock. Anyone have any other ideas about faction specific bonuses to supers?