I can't agree with that..... Do you really want to compare SC franchise to SOASE franchise???
Starcraft 2 was a decent successor to the regretful masterpiece that sc1+Bw was.
The style , the gameplay/mechanics were specifically kept similar to SC1 even if it turned out to be enough noob-friendly , nevertheless it's still "easy to learn difficult to master"
Starcraft 2 has an active (almost endless) multiplayer community , it takes a few seconds to start a ladder match, it has a good community which exalts the multiplayer experience, team liquid/liquipedia offer guides and 24/24 pros streaming , tournaments are daily.
Heart of the swarm by simply adding 2/3 units each side will definitely really change the whole game , changing build orders and counters and so on....much more than Rebellion will do. plus it will have graphic and UI enhanchements , I suppose more than Rebellion did too...
I still appreciate SOASE mature style/gameplay becaue being over my thirties I can't fall in love with cartoonish designs (see MOBA genre. Diablo and Starcraft) , but I think SC franchise still represents the best online RTS experience you can have nowadays. But please don't say it is a waste of money , you probably don't like the style and that's all.... for me it's the best $/hours investment I've ever made !
I did not want to compare the games, i merely reacted to Jartigerx´s post.
It was waste of money for me, cause i barely played it, cause i did not like it very much. And its not like i dont like classic RTS games, but IMHO even 7 years old CnC Generals shits all over SC2. I had more fun with RA3 as well. And Rebellion is for me far superior. Anyway, I did not mean to imply its waste of money for everyone.
However, if you believe, that 3 new units per faction will bring more to table than for example ability to function completely without base, i have to think, you have not played Rebellion enough. Its like saying, that if for example Protoss were made completely mobile faction, without need to build bases, it would change the gameplay less than 3 new Zerg units. You cant be serious about that.
In addition, obviously Sins is not the kind of RTS, where its about perfectly executing some predetermined build orders - it does not make it any less shallower than StarCraft though. Regarding, graphics and UI improvements you expect to be bigger than with Rebellion, i wonder what do you think those will be? Personally, i would be surprised, if there were any changes there.