We all keep bringing this up as this is the hardest to effectively use and easiest to counter "superweapon" but I had an idea (unfortunately I am not sure they can implement it).
There are advantages in Rebellion with the Advent factions bonuses to hitting a planet with a Deliverance engine as you attack it. Takes a little microing and timing but it's there.
Still--not much of a superweapon.
The culture effect of the DE is really easily countered and almost useless (not quite--but almost). So that doesn't do much in the "super" category either.
I had the thought that if the DE could be made to either effect all in the gravity well or have the ability to target them specifically, that making a hit by a DE capture the enemy culture centers within that gravity well...well, we might be onto something.
Advent can already force players to maintain culture centers as they are very vulnerable to Advent without them. That makes enemy culture centers essential defensively and forces expenditure on them.
By taking them at a particular planet, you do the following:
- Rob the player of the resources spent.
- Force him to re-spend to replace them.
- Tie up his constructors either tearing down or rebuilding the centers.
- Jam his available resource slots so new construction of modules is delayed.
- Make his planets suddenly more vulnerable to culture overthrow.
I know it doesn't sound like a lot but in an aggressively fought match with close margins it could be devastating. It also is very in-character and logical for the Advent--overwhelming enemy culture bases and pushing their own messages through.
Just a thought. I'm also wondering with the modder's out there if they think this could be modded in?