In an earlier build it was a tier 7 or 8 tech (dont remember for sure). I dont know why it got moved up but the simplest solution is really just to put it back. I'm all for making the ability to phase jump a module though. I've seen a couple of good ways to do this floating around.
1) (my idea) 2 level module, first level gives the orky a permanent reasonable buff to movement speed and turn rate, second level allows phase jump
2) 2 level module, first level allows phase jump with a debuff of some sort to the orky, second level allows phase jump as normal
I think combining moving the tech up to tier 7 and making the ability a module (replace colony pods to make room) is probably the best way to balance out the VR orky.