Vasaari loyalist titan

I'm a little undewhelmed by it.  So it can jump a ways instantaneously, kinda nice when chasing down the capitol ships that always run away, but a very situational power.  Does the damage reduction power make up for the transporting power being a little lame in a battle?  From what I've read, the rebel titan is very powerful in comparison.

14,374 views 23 replies
Reply #1 Top

Its also nice to hit those pesky support ships in the back area (like guardians) and greatly weaken a fleet.

Reply #2 Top

I also sent Loyalist and found it underwhelming until late game about level 7. Once you get to inhale your enemy a lot of issues go away. Not as powerful as the Advent Rebels but effective.

Reply #3 Top

Not so thrilled with Vasari loyalist titan...I would rather play advent rebel...

 

Reply #4 Top

Yeah... I feel the same way, compared to the other titans the loyalis's is pretty weak. Buff maybe?

Reply #5 Top

I would suggest so, as  we speak im playing a game against a few unfair AI's, everything is going fine until the enemy jumps in its lvl 5 eradica titan.. at this point in system i have 1 fully upgraded orky, my loyalist titan at lvl 5 and 7 capital ships at reasonable levels.. what happens next is that the eradica proceeds to kill all of my capitals, take my titan to minimal hull and in a 1v1 fight kills the starbase......

 

Yeah i think vasari loyalists need some buffs... or that damn eradica needs a nerf! Because the above, is just obsurd

Reply #6 Top

Vasaari loyalist titan.......

 

 

is a joke :(

Reply #7 Top

I like it personally. Not sure, how it compares to other titans in terms of firepower or durability, but i absolutely love the microphase jump - the joy of not having to move across gravity well, but simply jump - and the spawn phase stabiliser gives you superb strategical advantage. I would change just 2 things:

- let the Maw target cruisers as well, not only frigates/corvettes, because when you usually hit level 6, enemy fleets tend to consist more of cruisers than frigs, now with Titans being ultimate frigate killers anyway

- decrease the cooldown of Spawn Phase Stabiliser on max level from 600 to 300. Its supposed to give you unique chance of fighting the enemy, even when you have no planets left. For that you need several stabilisers to replenish your fleets, but with 10 minute cooldown, you need 30-40 minutes to spawn enough stabilisers, to be able to summon some decent sized fleet. You are never going to survive that much, or maybe you can, but at that point you are nothing more than pain in the ass, difficult to finish off, but without any chance to actually win the game. This should change, because this is IMHO the main strength of the Vas Loyalists, being able to play level game with fully developed enemy empire, which spreads across several planets, even if you have none of your own.

Reply #8 Top

Honestly I think it's main problem is that it has 2 utility actives and a weapons-damage passive- which is to say no real combat presence before level 6.

It needs some Combat bonuses added to one of it's other abilities.

Perhaps have Micro-Phase jump(or whatever the teleport is called) Debuff or damage enemies near where the titan teleports to: that way in addition to defensive uses, it could be used to simultaneously place the titan in position for all of it's banks to fire(right in the middle of enemy forces) and perhaps apply a bit of damage/debuff as well.  nothing huge, but add some sort of combat boost.

 

Also it would be good if they changed some of of the banks to wave weapons- the vasari Loyals have an incredible wave weapons research line, and having the titan benefit from it would be great.  And while we're at it, the Weapons firing rate bonus on Desperation could bear to be a bit higher, even considering the other effects of that skill.

 

 

Reply #9 Top

It has no offensive ability. And it doesn't really support your fleet. I was not so thrilled at the beginning, but now I think it just sucks. For the love of Vasari, even Ankylon has Disruption Matrix or Coronata has Unity Mass. And both ships also has pretty amazing supporting ability for your fleet.

 

Reply #10 Top

I had the feeling that its an okay ship once put points into the Mow skill along with micro phase jump.
Let's not be kidding ourselves - it's a whale shark.  Those guys are agile.

Only suggestion i would make for buffing the loyalist titan, right now, is to increase it`s turn rates dramatcially  and see how mobility works out for it.

 

Maybe add some of those little fish, that swim around it for a life time, just because they look tasty.

Reply #11 Top

Quoting Timmaigh, reply 7
- let the Maw target cruisers as well, not only frigates/corvettes, because when you usually hit level 6, enemy fleets tend to consist more of cruisers than frigs, now with Titans being ultimate frigate killers anyway
End of Timmaigh's quote

It should target the "cruisers". Cruisers are counted as frigates in code terms. Unless they changed the coding.

Reply #12 Top

Decreasing the cooldown for Deploy Phase Stabilizer should go a long way towards allowing it to summon fleets more easily and get the support ships it needs.

The primary problem I have with it is that while it may have the most mobility, in the end, this really doesn't do a whole lot unless the enemy is kiting their carriers.

Changing the Pulse Wave Cannons to normal Wave Cannons should go a long way towards giving it some combat abilities as WC for VL are the most upgraded weapon in the game, damage-wise: +70%.  Alternatively, something I'd like to see changed about the Phase Cannons on both the Kultorask and Vorastra is to nerf the damage hard and then make it ignore shields.  The Kultorask because it is already very powerful could stand to have the damage nerfed harder than the Vorastra.

EDIT: Something else that might help would be if following a MPJ, if the Vorastra gets a movement boost.  This might help it's mobility enough that it could become useful in fights.

Reply #13 Top

Quoting Ryat, reply 11

Quoting Timmaigh, reply 7- let the Maw target cruisers as well, not only frigates/corvettes, because when you usually hit level 6, enemy fleets tend to consist more of cruisers than frigs, now with Titans being ultimate frigate killers anyway

It should target the "cruisers". Cruisers are counted as frigates in code terms. Unless they changed the coding.
End of Ryat's quote
Quoting Volt_Cruelerz, reply 12
Decreasing the cooldown for Deploy Phase Stabilizer should go a long way towards allowing it to summon fleets more easily and get the support ships it needs.
End of Volt_Cruelerz's quote

 

this

 

the maw can suck up cruisers, i also feel that the cooldown is way to long for the spwan phase stabalizer

Reply #14 Top

Quoting Ryat, reply 11

Quoting Timmaigh, reply 7- let the Maw target cruisers as well, not only frigates/corvettes, because when you usually hit level 6, enemy fleets tend to consist more of cruisers than frigs, now with Titans being ultimate frigate killers anyway

It should target the "cruisers". Cruisers are counted as frigates in code terms. Unless they changed the coding.
End of Ryat's quote

 

If i saw it good, if you targeted enemy frigate, and there were enemy cruisers around, it would suck them as well. But if you tried to target the cruiser directly, it would not allow you, red circle with diagonal cross icon...

this was however, on 0.90 version, in the unfinished state, have not got a chance to test it out yet with 0.96

it says Frigates and Corvettes in the infocard nevertheless 

Reply #15 Top

Cruisers and Frigates are the same thing as far as the target filter is concerned.  They both fall under the category of "frigate" which is what appears on the infocard and in the entity file.  They are only differentiated by the fact that they appear on different production pages for the frigate factory.

Reply #16 Top

I agree with the above, the phase stabilizer power is good, but the cooldown is ridiculously long.  being able to summon ships from far back in your empire as they are built would be great in a fight, quickly replacing losses.  The instantaneous jump is fun, if it were combined with greatly increased turning speed and a little more base range it could be very interesting, jumping in and out of combat, it could "herd" fleets, jumping in front of fleeing ships to try to round them up.  It just needs a better actual combat power prior to the eating ships power.

Reply #17 Top

I thought i was the only one who feels the Vasari Titans are very weak. I kinda feel both Vasari Titans are lacking a lot in firepower and survivability compared to TEC/Advent Titans... Kind of disappointing haha.

But vasari fleets in general are pretty strong, maybe weaker Titans for Vasari is a way of balancing the faction though i really dislike that method. I hope Vasari Titans get a buff or something, they can barely solo grind, also someone mentioned the upgrades do not affect the weapon systems on Vasari Titans.

Even when escorted by a fleet, they feel so much of a pure support role which they also perform poorly compared to support powers from Advent/TEC titans.

Reply #18 Top

Quoting deathcoy, reply 17
I thought i was the only one who feels the Vasari Titans are very weak. I kinda feel both Vasari Titans are lacking a lot in firepower and survivability compared to TEC/Advent Titans... Kind of disappointing haha.

But vasari fleets in general are pretty strong, maybe weaker Titans for Vasari is a way of balancing the faction though i really dislike that method. I hope Vasari Titans get a buff or something, they can barely solo grind, also someone mentioned the upgrades do not affect the weapon systems on Vasari Titans.

Even when escorted by a fleet, they feel so much of a pure support role which they also perform poorly compared to support powers from Advent/TEC titans.
End of deathcoy's quote

I agree in regards to the Vorastra, but the Kultorask is incredibly powerful.  Nano Leech drains AM and hull from all nearby enemy capitals and frigates.  Rano Remit sacrifices a tiny slice of your hull and AM to regen a larger amount in all nearby allies.  Gravity Pulse reduces DPS of the enemy frigates by default and outright disables them if they're already afflicted by Nano Leech.  Last, Dissever nukes anything aflicted by Nano Leech.  The Kultorask is the best titan for dealing with frigates in the game.

Reply #19 Top

Buff the damage output for sure! micro-phase jump has a lot of potential, I used it to send my titan to the back of the enemy fleet while my caps engaged at the front. Even at level five (with splash damage) it struggled to take out any of the LRFs and hoshiko's at the rear and i basically got slaughtered (and their wasn't even an enemy titan present!).
Also the damage reduction passive doesn't wanna go above its measly 3-4-5-6% starting value (is it supposed to stack??). The weapon cool down stacks appropriately. 

I agree with lowering the phase stabilizer's cool down but if that still doesn't make it fun to play with, perhaps spawn a few missile turrets too?? 

Reply #20 Top

Buff the damage output for sure! micro-phase jump has a lot of potential, I used it to send my titan to the back of the enemy fleet while my caps engaged at the front. Even at level five (with splash damage) it struggled to take out any of the LRFs and hoshiko's at the rear and i basically got slaughtered (and their wasn't even an enemy titan present!).
Also the damage reduction passive doesn't wanna go above its measly 3-4-5-6% starting value (is it supposed to stack??). The weapon cool down stacks appropriately. 

I agree with lowering the phase stabilizer's cool down but if that still doesn't make it fun to play with, perhaps spawn a few missile turrets too?? 

Reply #21 Top

Sorry for the double post kinda just getting the hang of this forum thing  

Reply #22 Top

Quoting Volt_Cruelerz, reply 18

I agree in regards to the Vorastra, but the Kultorask is incredibly powerful.  Nano Leech drains AM and hull from all nearby enemy capitals and frigates.  Rano Remit sacrifices a tiny slice of your hull and AM to regen a larger amount in all nearby allies.  Gravity Pulse reduces DPS of the enemy frigates by default and outright disables them if they're already afflicted by Nano Leech.  Last, Dissever nukes anything aflicted by Nano Leech.  The Kultorask is the best titan for dealing with frigates in the game.
End of Volt_Cruelerz's quote

True that, its good in early mid-game and against spammers. I feel its more of a disable type of playstyle, i cant really feel the dmg. Though once its hitting end-game and peeps start cranking out assault and support cruisers, leveled Caps and Titans, Kultorask basically becomes obselete. I guess the Kultorask is more of a situational one-off, fast game titan. Its a bit sad that its use cannot be extended to the entire game. Still I kinda favourite Vorastra haha, due to the Teleport, its fun to use it for hit and runs. Sux that its dmg is really crappy, no use in able to do surprise attacks, catching running fleets when you cant dish out the dmg to finish it...

Reply #23 Top

Nano Remit is still useful though later on because it restores AM.