Rebellion Beta3 desyncs every game

I love the game, but the multiplayer is completely unplayable.  No mods.  Nothing fancy.  Just consistent desyncs very early every game. Please fix.  I'm sending this from my phone, so I can't send anymore info at the moment, but I shouldn't have to because you should be auto gathering all info you need for debugging from within the client. Not sure why devs make customers work when they can easily automate data gathering and at most require a button press from within the game itself.

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Reply #3 Top


I love the game, but the multiplayer is completely unplayable.  No mods.  Nothing fancy.  Just consistent desyncs very early every game. Please fix.  I'm sending this from my phone, so I can't send anymore info at the moment, but I shouldn't have to because you should be auto gathering all info you need for debugging from within the client. Not sure why devs make customers work when they can easily automate data gathering and at most require a button press from within the game itself.

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Because a desync produces no actual error to the game in literal terms. There is nothing for any debugging service to gather only the saves. So thus you must send in the saves.

I havn't had a single desync anyways. From beta 1 to 3.

Reply #4 Top

This is still happening for me on every game.

After some testing, I think it only happens to me.  Even with my friends hosting, I desync, but sometimes others in the game don't.

Could it be because I have a fast machine?  I have an i7-2600k with 16GB RAM.  I've also turned off all virtual memory, and I know some bad programming sometimes depends on some virtual memory being present, even if you have plenty of physical memory.  Just an idea.

Another tidbit is in a game with just one friend allied against two AI, we were completely in sync on everything except the location of my battleship and one of his capital ships.  Both were the second capital ship built, and we never saw correctly where the other one was.  I hope that can help some because this is getting very frustrating.

And I still think it would be very easy to add a button to the beta client that says "Send latest save game to Stardock", which does everything it's supposed to do.

Reply #5 Top

It only happens to certain people. My friend also desyncs every game but everyone else in game is fine, though when he hosts, everyone desyncs, he used to host just fine up until this beta release, I think it's a network problem, everything was fine until beta 3, so there has to be something wrong with the game network settings. Please fix.

Reply #6 Top

Myself and 4 other friends are de-syncing constantly.  Its quiet annoying given the fact its a very fun game to play with 2 to 4 other ppl against the unfair cpu.  i don't know if it has anything to do with fixing it because it seems to be random times when it works.  We delete the Mesh folder and re-validate it through Steam before starting a new game.  Also now we have been deleting the cache file under the my documents/my games/ironclad/sins.  But on average, we start about 5 to 6 games before we can get one synced.

Reply #7 Top

Same for me and 2 of my friends. One of us desync after 5-15mn. Every game. It is unplayable right now.