RANDOMNESS IN SOASE REBELLION

Has anyone else noticed that autocast abilties affecting phase travel do not autocast????? for example bi-directional jamming and the overseers ability??? (went in game and noticed that they would say they autocast but to take affect i would have to go in and click the ability.....

The Vasaris new capital ships swarms can phase travel.... WHERE ARE THE PHASE ENGINES!!!!

Also they never go away..intentional or bug?????

7,917 views 12 replies
Reply #1 Top

my swarms self-destruct after a few minutes... rather frustrating as i was attempting to send them to the pirate base to do some damage :annoyed:

Reply #2 Top

Quoting vasari_admiral, reply 1
my swarms self-destruct after a few minutes... rather frustrating as i was attempting to send them to the pirate base to do some damage
End of vasari_admiral's quote

They're supposed to do that...  They have a duration.

 


Has anyone else noticed that autocast abilties affecting phase travel do not autocast????? for example bi-directional jamming and the overseers ability??? (went in game and noticed that they would say they autocast but to take affect i would have to go in and click the ability.....

The Vasaris new capital ships swarms can phase travel.... WHERE ARE THE PHASE ENGINES!!!!

Also they never go away..intentional or bug?????

End of quote

Only some go away.  Greater Nanite Swarms unlike the other swarms do not have a duration and last until killed.

Reply #3 Top


Has anyone else noticed that autocast abilties affecting phase travel do not autocast????? for example bi-directional jamming and the overseers ability??? (went in game and noticed that they would say they autocast but to take affect i would have to go in and click the ability.....

The Vasaris new capital ships swarms can phase travel.... WHERE ARE THE PHASE ENGINES!!!!

Also they never go away..intentional or bug?????

End of quote

 

They don't have phase engines, but I think if they simply docked into the battlecruiser for the phase jump it'd be alright.

Reply #4 Top

Except that they can phase jump.  I'd rather them just be confined to a particular well.

Reply #5 Top

I think they are defined as frigates and so they can jump.

Reply #6 Top

Quoting Ryat, reply 5
I think they are defined as frigates and so they can jump.
End of Ryat's quote

correct.

Reply #7 Top

well my combat swarm(fully upgraded) and greater do not die    but on my other cap all swarms die when the swarm levels are still one

Reply #8 Top

turds don't have engines, but the follow the water down, down, down into the dark.  They all go into the dark...

so the nanite swarms get swirlied through to another planet, neat.  it happens.

Reply #9 Top

Quoting upsurper, reply 7
well my combat swarm(fully upgraded) and greater do not die    but on my other cap all swarms die when the swarm levels are still one
End of upsurper's quote

They have a duration of 3 minutes at all levels.  Only Greater Nanite Swarms lack a duration.

Reply #10 Top

odd i have had a combat swarm sitting at capital planet the whole game of 4 hours   he is still there

Reply #11 Top

Must be a bug then..

Reply #12 Top

hehe bug, swarm i see what you did there ;)