Hello random people and hopefully hard working employee who may pass this individual's experiance up the hierarchy of your business.
I was hoping that there is a beneficial end result by making a few changes with the AIs.
Currently, my numerous engagements with AI in varying settings always starts with a exciting beginning and a anticlimactic end. I tend to experience heavy disadvantages at the 15 minute mark, but as once I get my footing it is all down hill. Those disadvantages slowly dissipate and the AI becomes sluggish.
I try to counter this issue by my enlarging the map and adding multiple vicious AI's on a opposing team, but the end result is still the same. They almost appear to be acting dead at times, so I try to poke them with a stick by giving up one of my planets to see if they will take the bite. In some cases, the oppossing AI will send a mediocre fleet that does not contain level 10 capitals.
I am hoping for some adjustments which weakens a AIs at the start of the game and makes them stronger as time elapses. I guess I'm sorta looking for an enrage timer. A situation where the AI keeps getting stronger to a point where its forces are overwhelming if nothing is done.
Here are some quick brainstormed ideas for vicious AI
-First fleet strike only contains a large number light frigates
-Limit the capital ship level in the first 15 minutes of the game
-Mid game till end allow capital ships to gain level 10 momentarily after production
-Limit the number of super weapons a AI can own at a given time.
-Allow AI fleet cap to increase slightly as time passes, up to 150% of faction's total possible fleet cap.
-In late game, AI Titan's damage, armor, and hull repair increases proportionally to the number of ships that outnumber the titan and its friendly ships in the current planet gravity well.
-Fortifications in AI's capital planet are granted a 40% bonus on damage, armor, shield, and hull.
-Allow AI's flagship to be a level-able Titan. AI's on this setting will own two titans. Flagship Titan will be used to attack and defend in only situations where the AI greatly outnumbers player's fleet. Flagship Titan will have greater hull, armor, and shield values. The flagship will attempt to retreat when hull reaches 60%.
-Have AI cluster fortifications (mines, turrets, and hangers) around the local Starbase.
Thank you for reading.
Oh, if you found some interesting ways to make AI makes more exciting, then let me know.