Orky's phase travel switched between loyalists and rebels

I am wondering if they have switched the roles of Orky's Phase travel ability between the loyalists and rebel Vasari. Vasari Loyalists are the ones on the run, taking what they need and abandoning the "planet", whereas Rebels rely on speed and ease of movement. Having a mobile starbase makes sense for Loyalists since they wouldn't want to leave such a structure behind. Mobile starbases DON'T make sense for Rebels because they are ponderous to move and do not rely on the "hit-and-run" tactic advertised. Also, Rebels would want to protect the few worlds they have carefully and not let their starbases wander too far from their empire (earlier idea suggested to let Orky's move only in friendly territory).

This concept would allow both Vasari factions to have mobile starbases to some extent (which was bugging me since if one can just put phase engines on their starbases, so can the other faction). I know that this would have the Vasari Loyalists crazy overpowered, but it is just what I was thinking.

14,876 views 12 replies
Reply #1 Top

lol do you realize you would make VL the most op faction in the game if you did that, eating planets, free ships, and jumping starbases..horrible idea.

Reply #2 Top

Ya lol I know, I was just thinking this such that the lore would fit well...but ya bad idea to implement x_x

Reply #3 Top

Been suggested before.  VL are already OP because of capital labs and eating planets in MP.  

Despite expanding faster than anyone else in an FFA the other day, I didn't have nearly the resources my neighbor VL did and he smashed through my defenses with large fleet for that point in the game of enforcers, carriers, capitals, and a Vorastra with a few Subverters and Overseers thrown in.  I'm not claiming to be the best MP player (far from it), but the VL do not need a buff to their playstyle.  I'm fine with buffs to the Vorastra, but not to their playstyle which IMO could use some nerfs if anything.

Reply #4 Top

i thought this as well would be good if VL had the moving starbases - would be better if THEY where the vasi's method of getting onboard labs-  forget cap ships each SB hold 1/2 labs would have been a better idea - if they where upgrade slots on the starbases it would be even better becauuse then Vasari loyalist starbases would be weaker (if you used the upgrade slots for labs) and that would justify them being able to move

Reply #5 Top

Do not know why Vasari Loyalist lore requires phase jumping Starbases.  As both the Vasari loyalist and rebels are leaving the area, it makes more sense for the rebels to have them as they are taking along Tec and Advent allies with them rather than the loyalist who are commited to sacrificing the enemy for resources.

Reply #6 Top

Quoting CoBBQ, reply 5
Do not know why Vasari Loyalist lore requires phase jumping Starbases.  As both the Vasari loyalist and rebels are leaving the area, it makes more sense for the rebels to have them as they are taking along Tec and Advent allies with them rather than the loyalist who are commited to sacrificing the enemy for resources.
End of CoBBQ's quote

Yes, agreed with the Rebels, but if Loyalist take resources and move along (and we have already established that they build starbases), why would they leave behind starbases that they build? A lame analogy I thought of is: If you are travelling around the world (never coming back to the same place again) and making money at each place, you buy/build a safe to protect your money. But then when you move, you leave the safe behind, and buy/build another safe at your next place. It doesn't make sense. You would rather just take the safe with you. As I said, lame analogy, but gets the point across.

Reply #7 Top

Game balance>lore in this case.

Reply #8 Top

Lets give the Orky the ability spawn 200 corvettes every 2 minutes.

Reply #9 Top

why would the vasari loyalists want to lug those slow moving blobs around when they are trying to pack up and leave ASAP. they could just eat a planet and make and upgrade as many orkys as they wanted 

Reply #10 Top

Instead of being able to phase jump directly, I think the mobile Orky should be able to collapse itself into a frigate-sized ship which is capable of moving between grav wells.  When it gets to the new territory, it could reassemble itself.  This reassembly process would take time, which would increase with the number of upgrades it has received (though it would be faster than building a new SB and buying the same number of upgrades).  During the reassembly process, the Orky would be vulnerable, and would need a certain level of support to ensure its safety. You could have multiple disassembled Orkies in a system, but only one would be able to revert to a SB.

The model for the frigate could be just the sphere part of the current Orky design, so developing the art assets shouldn't be difficult.

 

Reply #11 Top

Orky should be OP like all Vasari tech.  The top spire arms should reach out and grab 6 planets at once and throw them at enemy worlds causing extinction level events.

neat idea Ponti, but since it is neat, it won't get in.

Reply #12 Top

Quoting ShadowSlayer56, reply 9
why would the vasari loyalists want to lug those slow moving blobs around when they are trying to pack up and leave ASAP. they could just eat a planet and make and upgrade as many orkys as they wanted 
End of ShadowSlayer56's quote

Well, with phase engines, they wouldn't be slow (idk how it works but I'm assuming all ships/structures in phase speed move at same speed, that's how it appears ingame). They would be slow in orbit, but that is okay since the Loyalists are in the process of stripping the planet. Also, why would Loyalists waste valuable resources to build and upgrade Orkys if they would just abandon them when they leave as soon as they are done stripping? Wouldn't it make sense to just take them with them, sacrificing a little mobility for saved up cash/resources and the extra firepower for a pinch fight? Whatever is chasing them isn't fast but in constant pursuit, as proven by pre-Rebellion Vasari movements

Quoting SemazRalan, reply 11
Orky should be OP like all Vasari tech.  The top spire arms should reach out and grab 6 planets at once and throw them at enemy worlds causing extinction level events.

neat idea Ponti, but since it is neat, it won't get in.

End of SemazRalan's quote

LOL