Differences between Trinity and Rebellion

Haven't kept up to date

Whatup everyone

 

I was simply wondering what the difference is between Trinity and Rebellion BEYOND the "awe" features, such as rebellion factions and new ships.

 

Any new planets? Any new game features? Any new AI improvements? Anything new beyond new ships and bling? (not that that isn't enough ;D I simply can't find a comprehensive list of differences)

34,203 views 29 replies
Reply #1 Top

I have seen improved AI functionality as a whole, sometimes some quirks but deffinantly tougher then trinity.

Graphically it's nicer, shadows and reflections and other cool looking stuff.

There's some new victory conditions such as needing to capture and hold a specific planet for a certain amount of time, or kill homeworld, and research victory. I forget any types if they exist.

I'm told modders will enjoy some new options so plenty of potential for entertainment there.

I THINK there actually is a new planet type or more, cause I saw a dwarf planet the other day. Don't recall that being in trinity.

 

Reply #2 Top

There are two new planets, dwarf planets, which are basically asteroids with up to 50 population and more random resource extractors, and the occupation planet, which is used for the occupation victory.

Speaking of which the new victory conditions (Capital, flagship, occupation, and research) I suppose count if you don't know about them, but they got a fair bit of publicity so I wouldn't call them hidden either.

The AI does seem to be a bit better, at least to me. Early game they can be quite nasty, and will make you work for your expansion, though eventually starbases and titans do bring them back into line late game.

There are also some new item you can use for galaxy forge and custom maps, and as with any new expansion but especially with this one the new stuff will give modders more options. But whether its worth $30 dollars to trinity owners is a tough question, as much of Rebellion was inherited from Diplomacy, and its one only you can answer from everything that will be posted on this thread.

Reply #3 Top

The graphics engine has also had a fairly major overhaul, the effects now look a lot better and the textures on the ships have been improved quite a bit. Source Lighting, Self-shadowing, the lot, it's all there now. Providing you have the hardware to turn it all on.

Reply #4 Top

The AI is still a work in progress but I've noticed that it makes a better ally (I only play SP) than in trinity.  It's more supportive without being told to be and especially for the Advent it's using superweapons better - firing at planets it or I was attacking not just randomly.

Once I had a starbase slowly loosing to a titan in an otherwise empty gravwell but it was keeping the titan busy while I attacked on another front.  Eventually a single subjugator pops into the system and hits my SB with perserverance - very cool.

Reply #5 Top

One of the biggest difference is: in Trinity you can kill an AI with any variants of ship combinations.

Now in Rebellion, at least 80% of your supply would be occupied by carriers. No more HCs, no more LRMs. Bombers are the only way to kill a high level Titan.

Reply #6 Top

Quoting gundamlit, reply 5
Bombers are the only way to kill a high level Titan.
End of gundamlit's quote

No, another high level Titan with Capital ships (preferably Battleships/Carriers) can do the same thing.

Reply #7 Top

The funny thing is that a Coronata titan will win in a one on one with an Eradica titan when both titans are level 10. Even though a lot of people think the Coronata is underpowered. I think the Supression Aura ability is one of the greatest (if not the greatest) passive abilities in the game.

Reply #8 Top

Quoting Teun-A-Roonius, reply 7
The funny thing is that a Coronata titan will win in a one on one with an Eradica titan when both titans are level 10. Even though a lot of people think the Coronata is underpowered. I think the Supression Aura ability is one of the greatest (if not the greatest) passive abilities in the game.
End of Teun-A-Roonius's quote

 

That's because the Eradica is made for taking out multiple targets at once while the Coronata is better equipped for taking on a single tougher target.

 

If both Titans had fleets with them you can be sure the Eradica will have wiped out the enemy fleet way before the Coronata can do the same, and then it's not a Titan 1v1, it's a lone Titan against a whole fleet.

Reply #9 Top

To really avoid confusion, they should stop selling Trinity when Rebellion is released.

Reply #11 Top

Quoting Maias227, reply 10
How many new units are there?
End of Maias227's quote

Each faction has a completely unique titan ship and a slight variants of a corvette type ship. In addition each of the three races got a completely new kind of capitalship. And that's it. You'll recognize everything else, though a few ships do get new abilities.

Reply #12 Top

Really...the different factions should have gotten their own new cap ship.

Love the game always have, an appreciate it's rock solid, but come on.....guys give us some new toys.....

With three new games being built concurrently I think Stardock is being stretched a little thin.

Reply #13 Top

Quoting wbino, reply 12
With three new games being built concurrently I think Stardock is being stretched a little thin.
End of wbino's quote

There is Fallen Enchantress and Rebellion. What is the third?

Reply #14 Top

Ironclads: Sins of a Dark Age

Reply #15 Top

But Ironclad does not do Fallen Enchantress.

Stardock and Ironclad work on Sins together but not Sins of a Dark Age and Fallen Enchantress.

Reply #16 Top

The point being Ironclad does not have 100% time allotted to give us extra content in SOS, because they are doing SODA.

Reply #17 Top

Quoting wbino, reply 14
Ironclads: Sins of a Dark Age
End of wbino's quote

Stardock has nothing to do with Sins of a Dark Age. And from what I understand at this point Stardock is doing most of the work on Rebellion. Though you can certainly say both Stardock and Ironclad are working on two games, neither is working on three at the same time.

Reply #18 Top

Quoting wbino, reply 12
Really...the different factions should have gotten their own new cap ship.

Love the game always have, an appreciate it's rock solid, but come on.....guys give us some new toys.....

With three new games being built concurrently I think Stardock is being stretched a little thin.
End of wbino's quote

And I think GoaFan77 missed something: there are also about 10 new techs for each sub factions. Those new techs, may change the game severely, so each sub-faction may not be one you know any more.

And also some tweaks. Let the exact numbers alone, what I found are:

  • Advent culture upgrade now grants some chance of blocking phase missile.
  • Vasari fighters now use pulse beams instead of phase missiles.

I'm not sure if more.

Reply #19 Top

Quoting gundamlit, reply 18

... I'm not sure if more.
End of gundamlit's quote

Cap ship abilities now go up to level 4 instead of 3 for the normal ones and a level 2 for the super ones was added.  So now one level 10 can be a little different from another level 10 of the same type since it would take 14 levels/points to max everything out.

All in all it doesn't feel like a cheap and rushed expansion that just throws a couple of new things into the game if that was what the OP was wondering.

Reply #20 Top

Quoting LHDAllaxul, reply 19

Cap ship abilities now go up to level 4 instead of 3 for the normal ones and a level 2 for the super ones was added.  So now one level 10 can be a little different from another level 10 of the same type since it would take 14 levels/points to max everything out.

All in all it doesn't feel like a cheap and rushed expansion that just throws a couple of new things into the game if that was what the OP was wondering.
End of LHDAllaxul's quote

Argh, I forgot that. Yes, it is really a big change. Now some of the skills are useless.

Reply #21 Top

I was going to post a new thread, but a reply to this one will probably suffice:

As a new player, will Sins: Rebellion offer all the features found in Trinity? Which of the two would you recommend to someone that is interested but not very skilled with strategy games?

Reply #22 Top

Quoting fatindian, reply 21
As a new player, will Sins: Rebellion offer all the features found in Trinity? Which of the two would you recommend to someone that is interested but not very skilled with strategy games?
End of fatindian's quote
Yes, Rebellion features all previously released Sins content.

I would definitely recommend it to new players that want to evolve their skills in the RTS genre. Actually, I think Sins is the best place to start getting into the genre, for it isn't as fast paced as other popular RTS titles like StarCraft 2 or C&CQ Tiberium Alliances.

When playing Sins on less high difficulty levels you have time enough to start to get the hang of the game, while Sins packs a great challange when facing harder AI players and even more when entering the multiplayer scene (assuming the desynchs get fixed).

Reply #23 Top

That all sounds great. :)

 

Does Rebellion also feature the campaigns of the original game and its mini-expansions?

Reply #24 Top

Quoting fatindian, reply 23
Does Rebellion also feature the campaigns of the original game and its mini-expansions?
End of fatindian's quote

Sins has never had a campaign. In this way its set up more like a 4X turn based game like Master of Orion or civilization. You pick a map to play with the settings you like then whatever happens is up to you. Or in what I think greatly underestimates this game, its just "skirmish mode".

Reply #25 Top

Quoting Teun-A-Roonius, reply 22
I would definitely recommend it to new players that want to evolve their skills in the RTS genre.
End of Teun-A-Roonius's quote

... if they already have decent experience of RTS games and space games. Some knowledge of WarCraft III is more helpful.

Sins isn't good at providing an easy and quick learning way.