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TEC is overpowered

TEC is overpowered

Getting sick of playing against TEC.  Spamming novalith cannon so I have to build starbases in every system, then coming in with a few cheap ogrov cruisers to destroy a fully upgraded starbase in 30 seconds.  I can't even get a fleet from a neighboring system to make one jump before the starbase is trash.  Seems all the fun and strategy from entrenchment is gone now.  It should be about fleets with complements of different supporting ships battling it out, not superweapons double-shotting my capitol so no amount of upgrades can save it.  Not one cheap type of ship for one faction being able to take out the most powerful starbases in the game by sitting out of range and hurling dozens of missiles.  Either make them fire slower, or decrease their range to give the base a fighting chance.  The only defense is fleets or squadrons, but it takes a ton of squadrons to take them out fast enough.  No other faction has such a great anti starbase weapon.  I'm not usually one for nerfs, but all AI settings being equal, Vasaari and Advent are cake compared to TEC.  The playstyle in rebellion just isn;t as fun, as much as I like titans, the AIs use of the novalith and the overwhelming attack of the ogrov make the playstyle less strategic and fun, and more tedious and frustrating.

33,410 views 36 replies
Reply #26 Top

Quoting GoaFan77, reply 17

Quoting mattebubben, reply 7Im Advent and as far as i know (kinda new to the game) i cant do shit to defend against it or return the favor.

Get the enduring devotion (or equivalent) upgrade on your starbase. It prevents the planet from being lost from bombardment, which basically means everything but culture overthrows and the level 6 Coronata titan ability. When you get the warning that a TEC player is building a super weapon stop what you're doing and build a few starbase constructors for your main worlds, typically terrans, deserts and maybe ice. Asteroids and dwarf planets can be easily recolonized, give most of their income as resources which the novalith doesn't stop, and don't have many other upgrades to lose. Only shield them if you can afford it.

Usually the AI isn't smart enough to realize your most important planets are protected so it will waste many shots trying to get them so you're lower tier planets are probably fine. They also tend to waste a few shots on the pirate base that can give you more time. If you've been doing well up to that point and have at least your share of the map plus a little more colonized I've found I can usually counter novaliths in time. But if you expanded slowly by turtling or for whatever reason, yeah it can be hard to have a large enough economy to absorb the blows. But in that case you'd probably have a hard time winning anyways, and would only do so by the incompetence of the AI in other respects.

And yes, the Advent super weapon kind of sucks. It spreads your culture and gives all your ships in the planet it hits a damage bonus, so its great as a fleet support weapon (especially against Vasari or for the Advent loyalists), but by itself it rarely does much besides lowering enemy allegiance a little bit.
End of GoaFan77's quote

Thanks mate for the tips =)

Reply #27 Top

i also use scouts against ogrovs in a pinch, or corvettes now.

Reply #28 Top

Tec is hardly overpowered. I remember playing Entrenchment and I rigged it, even then I was losing. I was losing cap ships left right and centre.

Reply #29 Top

Quoting Frogboy, reply 18
Whichever faction I lose to is over powered.

I usually play as TEC. Therefore, the Vasari and Avent are overpowered. They should all be nerfed. Except when I play as Advent and lose to TEC and Vasari. They need to be nerfed.
End of Frogboy's quote

 

Yes, the 9 VL players in every 10 man multiplayer game lobby cant be wrong, nerf TEC. (the 1 player was VR)

Reply #30 Top

I don't think the TEC are overpowered.  They are tough! But overpowered?... No.  The same with the Vasari... Powerful and present excellent challenge, but OP?  Again, no!  In fact the Vasari and the TEC are pretty well balanced between each other right now.  The Advent on the other hand, I think need some buffs because they are severely lacking right now.  I've played multiple games on hard and unfair and in every single match, all of the Advent factions seem to be the first ones knocked out of the match.  The Advent rebels seem to give a decent fight in several occasions, but it's almost always a losing battle.  The Advent loyalists on the other hand.... don't stand a chance.  Every match I've played so far I've ended up fighting against the TEC for the win.  Never had a significant fight from the Advent yet.  They've attacked, but never gave a significant challenge whereas I've gotten plenty of challenge from the TEC and Vasari factions.  The only time I've seen an advent make it to the end was an Advent Rebel I allied with fairly early on.  Other than that, they've always died.  The AR titan is pretty sound, but the rest of the base empire stats needs some work.  The AL titan on the other hand, needs work as it's not really helping the loyalists in any real significant way compared to the other titans.

Crap... wall of text.

Summary:  TEC is not overpowered.  Vasari not overpowered.  TEC and Vasari are pretty well balanced between each other minus some minor tweaks needed.  The Advent factions on the other hand.... Need some buffing to better compete with the other 4 factions.

Reply #31 Top


Getting sick of playing against TEC.  Spamming novalith cannon so I have to build starbases in every system, then coming in with a few cheap ogrov cruisers to destroy a fully upgraded starbase in 30 seconds.  I can't even get a fleet from a neighboring system to make one jump before the starbase is trash.  Seems all the fun and strategy from entrenchment is gone now.  It should be about fleets with complements of different supporting ships battling it out, not superweapons double-shotting my capitol so no amount of upgrades can save it.  Not one cheap type of ship for one faction being able to take out the most powerful starbases in the game by sitting out of range and hurling dozens of missiles.  Either make them fire slower, or decrease their range to give the base a fighting chance.  The only defense is fleets or squadrons, but it takes a ton of squadrons to take them out fast enough.  No other faction has such a great anti starbase weapon.  I'm not usually one for nerfs, but all AI settings being equal, Vasaari and Advent are cake compared to TEC.  The playstyle in rebellion just isn;t as fun, as much as I like titans, the AIs use of the novalith and the overwhelming attack of the ogrov make the playstyle less strategic and fun, and more tedious and frustrating.

End of quote

Based on your description it sounds like your playing as the advent with this problem.  Because if you were vasari, you could one jump back with phase stabilizers and their starbase will close that distance negating the range advantage.  I agree the advent need some buffs, but there are a couple things you can do as advent to minimize the damage.  For one you should put the "Enduring Devotion" upgrade on all of your advent starbase (Auxiliary government for TEC, and Enforced Loyalty for Vasari) as this will completely eliminate the loss of your planets to novaliths.  You will still take a small, but temporary hit to credits, because it effectively kills the planet, but you will not lose the planet and it will rebuild without you having to recolonize it.  This is especially important in rebellion given the TEC loyalists heavy use of novaliths.  As for the ogrovs.  As the advent you get a research bonus allowing the building of more defense structures when compared to the other factions.  Use this advantage.  Do not build tons of turrets.  Focus mainly on hangar bays with bombers.  En mass they have more firepower than turrets, are more versatile, have excellent range and should help negate the range advantage of ogrovs.  Make sure to beef up the defense of your starbases hitpoints and increase it's firepower.  Combining these tactics, you effectively negate the range advantage of anti-structure units and you force any opposing enemy fleet to take on your starbase head on, because they can't kill your planets without first taking out the starbase.  Forcing the enemy to fight on your terms and if done correctly should give the rest of your fleet time to make it back to reinforce the system.

Hope this helps.

Reply #32 Top

Yes, but late-game ogrov spam still shreds the SB down too fast. They need to be a little bit sturdier on late-game (level 7-8 techs). They dont last long enough for a defense fleet to do 2 jumps for the rescue.

Reply #33 Top

  Bear in mind, that the tactics I just laid out are the very basic form of that strategy.  It can easily be refined and toughened by a considerable degree.  Such as Starbase placement.  Maker sure it's close to other structure to force enemy units in range of starbase to do any damage of any kind.  Placing about 5 turrets around starbase at a certain distance to give incoming ogrovs another target while bombers weaken and destroy ogrovs before risking getting close enough to attack starbase itself.  If majority of structures are close to the starbase, flood the area around stabase and structures with homing mines to ensure anything that gets close to starbase takes heavy loses before it even gets the chance to attack the starbase.  And there are more ways. 

   There are tons and tons of ways to customize, tweak and adjust the defense as the game progresses to make the defenses difficult the punch through.  As I said, the tactics I listed above are the very basic form of the overall strategy.  If done correctly, the advents defenses can be every bit as strong as the other factions.  Their just a little bit harder to figure out the proper set up.  The buffs I think the advent need are mainly ship based.  Although their starbase could probably use a little buff.

 

EDIT: Better?

Reply #34 Top

Quoting bignick277, reply 33
Bear in mind, that the tactics I just laid out are the very basic form of that strategy.  It can easily be refined and toughened by a considerable degree.  Such as Starbase placement.  Maker sure it's close to other structure to force enemy units in range of starbase to do any damage of any kind.  Placing about 5 turrets around starbase at a certain distance to give incoming ogrovs another target while bombers weaken and destroy ogrovs before risking getting close enough to attack starbase itself.  If majority of structures are close to the starbase, flood the area around stabase and structures with homing mines to ensure anything that gets close to starbase takes heavy loses before it even gets the chance to attack the starbase.  And there are more ways.  There are tons and tons of ways to customize, tweak and adjust the defense as the game progresses to make the defenses difficult the punch through.  As I said, the tactics I listed above are the very basic form of the overall strategy.  If done correctly, the advents defenses can be every bit as strong as the other factions.  Their just a little bit harder to figure out the proper set up.  The buffs I think the advent need are ship based.
End of bignick277's quote

I usually surround my SB with repair bays and hangars, for them to take the first hit. Usually 6 RB and the rest in hangars. Nevertheless, I see starbases getting routinely rolled over too fast on late-game. 

Reply #35 Top

Quoting bignick277, reply 33
Bear in mind, that the tactics I just laid out are the very basic form of that strategy.  It can easily be refined and toughened by a considerable degree.  Such as Starbase placement.  Maker sure it's close to other structure to force enemy units in range of starbase to do any damage of any kind.  Placing about 5 turrets around starbase at a certain distance to give incoming ogrovs another target while bombers weaken and destroy ogrovs before risking getting close enough to attack starbase itself.  If majority of structures are close to the starbase, flood the area around stabase and structures with homing mines to ensure anything that gets close to starbase takes heavy loses before it even gets the chance to attack the starbase.  And there are more ways.  There are tons and tons of ways to customize, tweak and adjust the defense as the game progresses to make the defenses difficult the punch through.  As I said, the tactics I listed above are the very basic form of the overall strategy.  If done correctly, the advents defenses can be every bit as strong as the other factions.  Their just a little bit harder to figure out the proper set up.  The buffs I think the advent need are ship based.
End of bignick277's quote

 

Please use paragraphs?

Reply #36 Top

Quoting RiddleKing, reply 35

Please use paragraphs?
End of RiddleKing's quote

Is that a question or a request.  Seriously, if you're going to take the time to correct the structuring of my posts, then at least make sure you use the correct punctuation in your own sentences.  Otherwise it's just insulting.